The following is MY cfg that I use personally. It's a combination of 3 different cfgs from the cal forums for optimizing performance and registration.
Goes in your cstrike cfg folder named as "autoexec.cfg"
Some other ways to tweak your CSS would be to goto games -> right click css -> properties -> "Set Launch Options" and use the following commands:Code:// CAL Legal Tweak Config. // Credit for the original config belongs to Casey // _Set netcode settings_ // _adjusts hitboxes and netcode settings for optimal registration_ cl_cmdrate "101" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems. cl_lagcompensation "1" cl_updaterate "101" cl_smooth "1" rate "25000" // _Set graphics settings_ // _adjusts graphics settings to boost framerate_ cl_forcepreload "1" // Enables the loading of all models and materials during level loading. Increases game smoothness but also load times. cl_phys_props_enable "1" // Disables non-player effecting props. cl_phys_props_max "300" // Maximum number of non-player effecting props there can be at anyone time. cl_ragdoll_physics_enable "1" // Enables dead animations and bodies. cl_show_splashes "0" // Disables splashes when in water. fps_max "200" // Limits FPS. mat_forceaniso "0" // Disables anisotropic filtering. mat_antialias "0" // Enables antialiasing. mat_bumpmap "0" // Disables bumpmapping. mat_clipz "1" // Enables the use of a technique to reduce what is rendered. Geforce FX owners, set to 0 if you get rendering issues. mat_mipmaptextures "1" // Causes texture resolutions to decrease at distances to make them look smooth. Don't disable. mat_hdr_enabled "0" // Disables high dynamic range lighting. mat_hdr_level "0" // Disables high dynamic range lighting. mat_picmip "0" // Lowers texture resolution. Impact on FPS is minimal. mat_reducefillrate "1" // Reduces shader fill rate. mat_specular "0" // Disables specular lighting. mat_trilinear "0" // Disables trilinear filtering. mat_wateroverlaysize "8" // Lowers water quality. Must be a multiple of 8 to work. mat_vsync "0" // Disables vertical synchronization. Forces FPS to an equal number as your monitor refresh rate. mp_decals "100" // How many bullets etc will be shown. r_3dsky "0" // Disables 3D skybox. r_decal_cullsize "2" // Cullsize defines the lowest number of pixels a decal can have before it's not rendered. Set high to avoid all decals. r_drawdetailprops "1" // Disables detail props. r_drawflecks "1" // Enables bullet impacts. r_drawmodeldecals "1" // Disables decals on models. r_dynamic "0" // Disables dynamic lighting. r_eyes "0" // Removes eyes from player models. r_lightaverage "1" // Can cause issues at none-default values. r_lightinterp "5" // Can cause issues at none-default values. r_lod "-1" // Adjusts model quality. Set between -1 and 2. -1 is dynamic depending on distance. r_occlusion "1" // Disables/Enables the Model Occlusion system. Setting to 1 may improve FPS. r_propsmaxdist "1200" // Object fading distance. r_rootlod "2" // Lower overall game detail level. r_shadows "1" // Set to 0 to disable shadows (not recommended). r_teeth "0" // Removes teeth from player models. r_waterforceexpensive "1" // Enables high-quality water. rope_averagelight "0" // Disables average lighting on ropes. rope_smooth "0" // Disables antialiasing on ropes. rope_subdiv "0" // Lowers to subdivisions of ropes to "0". rope_wind_dist "0" // Disables wind effects on ropes. // _Set violence settings_ // _increases blood to help you see hits better_ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" // _Set various settings_ budget_show_history "0" // Disables history graph. cl_downloadfilter "nosounds" // Disables annoying sound downloads. jpeg_quality "100" // High quality screenshots. mat_monitorgamma "1.8" // Maximum ingame brightness. Only applies to fullscreen. hud_centerid "1" hud_showtargetid "1" // _Set HUD and xhair settings_ // _adjusts HUD and xhair for easy viewing_ cl_dynamiccrosshair "1" // cl_crosshairalpha "999" // _bright crosshair_ cl_crosshairusealpha "1" // _enables adjustable crosshair brightness_ cl_c4progressbar "1" // _enables C4 progress bar_ cl_radaralpha "255" // _maximum radar brightness_ cl_radartype "0" // _enables solid radar_ net_graph "3" // _enables net_graph 3--CAL required!_ net_graphpos "2" // _adjusts netgraph position-set between 1 and 3_ cl_autowepswitch "0" // Disables switching to stronger weapon when picked up. cl_righthand "1" // 1 - righthand 0 - lefthand hud_fastswitch "1" // instant weapon switch snd_mixahead "0.1" // _mixes sound ahead to reduce stuttering_ // _Other settings_ cl_crosshairalpha 999 cl_crosshairusealpha 1 jpeg_quality 100 sv_forcepreload 1 snd_digital_surround 1 mat_monitorgamma 1.8 cl_downloadfilter "nosounds" volume .2 //_zblock commands_ cl_restrict_server_commands 0 cl_detaildist 1600 //HLSS alias hlss-START "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias ToggleWAV hlss-STOP" alias hlss-STOP "voice_inputfromfile 0; voice_loopback 0; -voicerecord; alias ToggleWAV hlss-START" alias ToggleWAV "hlss-START" voice_fadeouttime 0 clear echo "vu's CAL Legal Config"
DirectX Levels
-dxlevel 81 for DirectX 8.1 [This is what I use makes the gameplay super smooth]
-dxlevel 90 for DirectX 9
-dxlevel 95 for DirectX 9c
Heapsize - Dedicating Half of your systems memory will also make things much smoother.
512MB System Memory: -heapsize 262144
1GB System Memory: -heapsize 524288
2GB System Memory: -heapsize 1048576
You can use multiple Launch Options just put a space between each one.


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