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  1. #1
    Olli3 is offline
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    deathrun_city-assault

    -:"deathrun_city-assault":-


    Total Time Spent on map to date
    5 Hours.
    What is my map about?


    In a city, with crazy terrorists!
    Completion Percentage?

    20%
    Current Map Plans/ What I will be doing
    Well. This map can be played by 64 people, so I'm supposing i will make about 30 traps, and maybe 5 un-controlled traps.

    Also, I will add 7-10 endings to this map, which if someone reaches the end, will have lots of fun when they reach the end. There will be lots of secrets.

    Screenshots
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    Programs Im using
    Source SDK
    Hammer Editor
    VTFEdit
    Paint
    Map By
    Olli3

  2. #2
    Stevee is offline
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    Hmm sounds cool.
    Especially with lots of different endings

  3. #3
    Olli3 is offline
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    Alright. I'm going to post some screenshots of my progress so far.

    So far, there are 9 traps. First are screenshots of the spawn-

    FORMAT IS SCREENSHOT AND UNDER IT, DESCRIPTION



    This is the spawn, Nothing much. 62 CT Spawns, enough for a 64 player game.


    This is outside of the spawn. Not much detail, just a little bit of a city. No 3d Skybox yet!


    This is all the traps SO FAR. Its just a screenshot to show how big it is so far.


    First trap. Spikes come up through the ground. If your lucky enough to get to the no-spike area, you can live.


    Second trap. This screenshot was shot in 1/4 speed of the real game (Look at mah FPS :D). What happens is a van, drives through the alley way, and crashed into you at top speed.


    Third trap. Fire hydrants spray water at you, and kill you!


    Fourth trap. Light poles of DEATH. They squeeze you to death.


    Fifth trap. Silly terrorists, C4's are for bombsites!


    Sixth trap. Terrorists select one of 3 blocks TO NOT BREAK.


    Eighth trap, Air conditioners shoot disgusting smoke at you! Blegh! It also lets you use the trap BEFORE it.


    Seventh trap, barrels fall!, and explode at the caution line!


    Ninth trap. Watch out! On the road when its red, you will fall to your death!


    Thats what I have so far, from roughly 6 hours of work so far ( breaks in between )
    I hope you look forward to this, the SG banner thingy is on the opposite side of the road where the "Map created by Olli3" is. Cubemaps weren't compiled on the map yet, so....

  4. #4
    Bob Loblaw is offline
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    You know what would be interesting.. Would be to create a huge trigger multiple with a filter_activator_team so that the trigger only recognizes cts. Then get a mathcounter and for the trigger have onstarttouch mathcounter add 1. Then if the mathcounter gets above a certain value you should have it change the map. Like have it so there is an ending after like 15 traps, but if the math counter reads there to be more than lets say 30 cts then it would remove that ending and the map would just keep going to the real ending. That way you can have it relatively fair regardless of how many people there are.

  5. #5
    Olli3 is offline
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    I don't want to try that. Its not that hard as of now, im doing 27 traps, (1 less than my Billy Mays map) and 10 endings (13 including secret endings). The endings as followed:

    Old - Get a para, and kill the Terrorists on their own grounds!
    Easy - Terrorists in a glass box, grab a weapon.
    Bhop - Bunnyhop for weapons!!
    Race - Race to the finish!
    Climb - Climb to the top!
    Scout - Scout Battle, anyone?
    Knife - Knife Arena.
    Nade Battle - Tennis... With HE nades!
    Mini-Obstacle Course - Go through obstacles to reach the end!
    Long-Jump - Long Jump to the finish to Kill the opposing team!

    SECRET ENDINGS:
    Maze - A maze that will lead you to a room full of weapons to use to kill them, or press a button if your to lazy
    RickRoll - Teleports the terrorist to a room, and you get to watch him get RickRoll'd!
    Smoke/Flash Kill - Gets the terrorists to 1 HP, and you get an option to throw a smoke or flash at them!

    Thats all. I like choices I made for endings. I will also take suggestions for endings, ontop of these.
    Last edited by Olli3; 6 Aug 2009 at 03:35pm.

  6. #6
    Stevee is offline
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    Wow looks cool.
    Maybe brighten the spawn up a bit more?
    Also, smoke/flash kill ending.
    Sounds soo cool :D

  7. #7
    Olli3 is offline
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    Do you mean that smoke/flash kill should be a normal ending?

  8. #8
    MPQC is online now
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    Flash should be secret ending. Or could have two secret endings - one where the t is trapped, 1hp, with a ct and a flash. Then another, in a tennis court, with both having flashes. :P

  9. #9
    Stevee is offline
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    Quote Originally Posted by Olli3 View Post
    Do you mean that smoke/flash kill should be a normal ending?
    What If The Ct Misses the Flash ?

  10. #10
    Olli3 is offline
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    Quote Originally Posted by -=1deag=- View Post
    What If The Ct Misses the Flash ?
    They will be trapped in a player clip box so they cant move. Everything but players can go through it.


 

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