2 Places where no block were needed, plane cargo, after that. Was that mercy's voice in the Cargo?
Elevator's too slow, basicly, bad open areas then forced into a building, no directions, it looked like another prop to me.
Loads of other bugs, CBA to list them.
You could do the effort maybe if you say that its bad..
Now you just say its bad but with no proper arguments given.
Yup, that's the meaning. It needs to be noblock or it simply doesn't work.
Yup it was Mercy's voice. Elevator has to be so slow to balance it with the zombies.
That's also the point of the map.
We decided to let the people search where they have to go, not too many directions wich were given.
In overall that's your opnion.
I must say after a server restart with noblock, all props were in place again and It was much more fun to play.
People just need some more instructions at the plane and in the arc. Also the slow elevators in the beginning annoys people it seems.
Post suggestions. I wasn't there to play it, but hopefully I'll get to test it and see what I don't like about it myself. But when you make a map, you've built it from the ground so you know exactly what to do. That is why it seems so simple to whoever made the map, but it might still be confusing to others. So post that it needs some more direction and where.
There is still going to be a fair bit more testing, so instead of saying "bad map" really anything else is more helpful. Post what needs fixing. Anything, from big glitches, thing's that look ugly, mis-aligned textures, etc. If you CBA to post what needs fixing, then don't complain if it isn't fixed when we actually release the final map.
I tried it, and it's pretty good. Yes, the lifts at the start are a little slow, but meh, you'll live still. Some textures aren't fitted correctly (either elevator button in apartment or on lifts, and windows in the arc overlap), just so you can check. In the lava floor, it seems that it's broken off near the end on the right. Not sure if it was a glitch, but meh. Also, when you're in the arc, the vent that you need to get to the gears is too strong, imo. I used a full m249 and elites on it, and it didn't break (not sure if this was meant to be like this?). Other than that, I think everything else was done well. When I was walking in the town, with the epic music playing, and the asteroid hit, I jizzed a little... jk Overall, very nice map guys. Well done.
I tried it, and it's pretty good. Yes, the lifts at the start are a little slow, but meh, you'll live still. Some textures aren't fitted correctly (either elevator button in apartment or on lifts, and windows in the arc overlap), just so you can check. In the lava floor, it seems that it's broken off near the end on the right. Not sure if it was a glitch, but meh. Also, when you're in the arc, the vent that you need to get to the gears is too strong, imo. I used a full m249 and elites on it, and it didn't break (not sure if this was meant to be like this?). Other than that, I think everything else was done well. When I was walking in the town, with the epic music playing, and the asteroid hit, I jizzed a little... jk Overall, very nice map guys. Well done.
It is impossible to break before you destroy the cable jamming the gears. Well, theoretically not impossible, but has like 999999 health. Once you break it it drops to like 70 and can be broken in 2 hits. It's to prevent people from going in there and not doing the objective which would in turn screw over the teammates (since the doors close behind). We might make it so the doors will open up if the cables aren't broken in x amount of time.
Thanks for the suggestion. Will look into the buttons and try to make them nicer, as well as make the elevators faster.