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Thread: Ze_2012beta

  1. #1
    mapper is offline
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    Ze_2012beta




    Beta !

    DOWNLOAD

    Needs noblock!

    Total Time Spent on map to date:
    Lost track. I'm sure it's lots of time.
    It took 4 hours and 20 min to compile!(4 hours for vvis)

    What is my map about?
    Escaping from the zombies based on the movie 2012.

    Completion Percentage?
    This is the thirth beta! We are still going to release more version to balance the map.



    Map By:
    Mapper
    Bob Loblaw
    SG-Community



    The story:
    You begin in a bunker and you have to make your way to the city. Once in the city, dodge buildings, and others.
    You'll have to walk in into a large building to get acces to the airplane. There are several alternatives and holdspots.
    Once inside the plane, humans should go inside the cockpit, zombies inside the cargo.
    A bit later, they will crash into a snow area and they will have to make their way to the sea where the ark is.
    The ark is the final fight.



    Suggestions are always welcome!
    Last edited by mapper; 6 Mar 2010 at 12:20pm.
    Quote Originally Posted by Jewpiter View Post
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  3. #2
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    Cool, let me bother the BDs to add it right now.


    You set the standard, you keep the standard.

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  5. #3
    DoubleSb is offline
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    Bad map.

    2 Places where no block were needed, plane cargo, after that. Was that mercy's voice in the Cargo?

    Elevator's too slow, basicly, bad open areas then forced into a building, no directions, it looked like another prop to me.

    Loads of other bugs, CBA to list them.

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  7. #4
    mapper is offline
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    Quote Originally Posted by Doublesb View Post
    Bad map.

    2 Places where no block were needed, plane cargo, after that. Was that mercy's voice in the Cargo?

    Elevator's too slow, basicly, bad open areas then forced into a building, no directions, it looked like another prop to me.

    Loads of other bugs, CBA to list them.
    You could do the effort maybe if you say that its bad..
    Now you just say its bad but with no proper arguments given.
    Yup, that's the meaning. It needs to be noblock or it simply doesn't work.
    Yup it was Mercy's voice. Elevator has to be so slow to balance it with the zombies.
    That's also the point of the map.
    We decided to let the people search where they have to go, not too many directions wich were given.
    In overall that's your opnion.
    Last edited by mapper; 3 Feb 2010 at 11:19am.
    Quote Originally Posted by Jewpiter View Post
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  9. #5
    Paul is offline
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    Quote Originally Posted by Doublesb View Post
    Bad map.
    Its your opinion in all. But that was a pretty faggoty move after all the time and effort people have put into the map.

    Trying the map out now on the serve, ill run it with noblock.

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  11. #6
    mapper is offline
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    I must say after a server restart with noblock, all props were in place again and It was much more fun to play.
    People just need some more instructions at the plane and in the arc. Also the slow elevators in the beginning annoys people it seems.
    Quote Originally Posted by Jewpiter View Post
    no one is worthy

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  13. #7
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    Steam ID: STEAM_0:1:9985236
    Post suggestions. I wasn't there to play it, but hopefully I'll get to test it and see what I don't like about it myself. But when you make a map, you've built it from the ground so you know exactly what to do. That is why it seems so simple to whoever made the map, but it might still be confusing to others. So post that it needs some more direction and where.

    There is still going to be a fair bit more testing, so instead of saying "bad map" really anything else is more helpful. Post what needs fixing. Anything, from big glitches, thing's that look ugly, mis-aligned textures, etc. If you CBA to post what needs fixing, then don't complain if it isn't fixed when we actually release the final map.

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  15. #8
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    I tried it, and it's pretty good. Yes, the lifts at the start are a little slow, but meh, you'll live still. Some textures aren't fitted correctly (either elevator button in apartment or on lifts, and windows in the arc overlap), just so you can check. In the lava floor, it seems that it's broken off near the end on the right. Not sure if it was a glitch, but meh. Also, when you're in the arc, the vent that you need to get to the gears is too strong, imo. I used a full m249 and elites on it, and it didn't break (not sure if this was meant to be like this?). Other than that, I think everything else was done well. When I was walking in the town, with the epic music playing, and the asteroid hit, I jizzed a little... jk Overall, very nice map guys. Well done.


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  17. #9
    Bob Loblaw is online now
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    Quote Originally Posted by President Shadow View Post
    I tried it, and it's pretty good. Yes, the lifts at the start are a little slow, but meh, you'll live still. Some textures aren't fitted correctly (either elevator button in apartment or on lifts, and windows in the arc overlap), just so you can check. In the lava floor, it seems that it's broken off near the end on the right. Not sure if it was a glitch, but meh. Also, when you're in the arc, the vent that you need to get to the gears is too strong, imo. I used a full m249 and elites on it, and it didn't break (not sure if this was meant to be like this?). Other than that, I think everything else was done well. When I was walking in the town, with the epic music playing, and the asteroid hit, I jizzed a little... jk Overall, very nice map guys. Well done.
    It is impossible to break before you destroy the cable jamming the gears. Well, theoretically not impossible, but has like 999999 health. Once you break it it drops to like 70 and can be broken in 2 hits. It's to prevent people from going in there and not doing the objective which would in turn screw over the teammates (since the doors close behind). We might make it so the doors will open up if the cables aren't broken in x amount of time.

    Thanks for the suggestion. Will look into the buttons and try to make them nicer, as well as make the elevators faster.

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  19. #10
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    GJ guys. Great map. Maybe you should add some secrets to it?

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