As most of you have seen my newest and last zm map for css zombiemod, It is currently in beta. First off thanks to steamgamers administrators for hosting my map.
This is going to be my last zm map, and The map is meant to bring out a different experimental gameplay that will require Barricading and escape, which brings up the classical gameplay of zombiemod.
Feel free to post your feedback, opinions and thoughts of the map thanks!
Things I am going to point out:
-Map currently is in BETA Testing (not final version) and I am aware of the nuke glitch spot above the hoetel that I gotta fix for beta3 and, shroom doors that I must fix along with the drug entity.. If you know any other more please let me know


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