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  1. #1
    ATIX is offline
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    Arrow zm_ATIX_apocalypse Feedback

    As most of you have seen my newest and last zm map for css zombiemod, It is currently in beta. First off thanks to steamgamers administrators for hosting my map.
    This is going to be my last zm map, and The map is meant to bring out a different experimental gameplay that will require Barricading and escape, which brings up the classical gameplay of zombiemod.
    Feel free to post your feedback, opinions and thoughts of the map thanks!

    Things I am going to point out:

    -Map currently is in BETA Testing (not final version) and I am aware of the nuke glitch spot above the hoetel that I gotta fix for beta3 and, shroom doors that I must fix along with the drug entity.. If you know any other more please let me know
    Last edited by ATIX; 23 Feb 2010 at 05:35am.

  2. #2
    ChainedLord is offline
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    Just recently played it, very cool map. One thing that I love about this map is the two different ways to escape. Didn't see any glitches/bugs besides the nuke glitch spot as you mentioned.

  3. #3
    Kappa The 3rd is offline
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    get rid of the acid effects or w/e they are called, it makes me rage that i cant see shit with it on


  4. #4
    TheVirus is online now
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    Alert the players of the various ways to escape. If you don't want to use console text to ruin the experience, find some better sounds. Could even use smoke signals for the point of entry for the humans.
    Quote Originally Posted by Vivian556 View Post
    So.. Touching.... I jizzed myself a little. LOL jk
    Quote Originally Posted by Crimson View Post
    Jesus christ.. you won the E-Penis contest.

  5. #5
    cj18 is offline
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    There is a glitch spot behind the burning tank under the chopper escape end and i hear there is another glitch spot by the other burning tank i haven't tried it yet. It might help to have a way to get out of the mushroom place so they are not stuck in there the whole round if they don't want to be. the secret teleport for the points can be used to get in the mushroom place if someone jumps up there and fall in and maybe they could just make the sounds louder so people fighting zombies can hear it better.

  6. #6
    The Famous Zombie Hunter is offline
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    what cj said. Make the sound louder, or possibly just have a console command run it in chat so people can read it. *WARNING* Black hawk helicopter is inbound, be ready for extraction! or something like that.
    http://www.steamgamers.com/forum/signaturepics/sigpic1376_2.gif

  7. #7
    TheVirus is online now
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    There should be a limit to the number of people that can be in the secret 3 rooms. If they stay in there too long, they get gassed. If they guess the wrong combination, they get gassed. This will prevent people from camping there and waiting until someone figures out the code.
    Quote Originally Posted by Vivian556 View Post
    So.. Touching.... I jizzed myself a little. LOL jk
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    Jesus christ.. you won the E-Penis contest.

  8. #8
    ATIX is offline
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    Quote Originally Posted by TheVirus View Post
    Alert the players of the various ways to escape. If you don't want to use console text to ruin the experience, find some better sounds. Could even use smoke signals for the point of entry for the humans.
    Entity limit is exceeded at 140% which means, adding more entity's will hurt the performance of the map.
    I am not sure if you know that at a certain time a text on screen appears (you might not notice it) as you guys are busy wondering around the map when it appears. How it works is a trigger entity gets enable therefor it triggers the text on screen (not only in 1 area but in most of the map) try walking into a different place of the map and you will see it show up. For me this was the only decent solution, instead of the regular console text to chat alternative, which makes it look rather cheap.. (point_servercommand entity is required for that, and some administration plugins remove that entity from maps as they find it dangerous)

    Quote Originally Posted by cj18 View Post
    There is a glitch spot behind the burning tank under the chopper escape end and i hear there is another glitch spot by the other burning tank i haven't tried it yet. It might help to have a way to get out of the mushroom place so they are not stuck in there the whole round if they don't want to be. the secret teleport for the points can be used to get in the mushroom place if someone jumps up there and fall in and maybe they could just make the sounds louder so people fighting zombies can hear it better.
    Very strange but I've searched the entire map for the nuke glitch spots
    < and there seems to be none in the part that you mention. Except if you noclip in back of the 1st burning tank under the bridge. Also I decided to leave the shroom place as is for now and the only way in IS by completing the secret. (doors are not breakable anymore)

    Quote Originally Posted by TheVirus View Post
    There should be a limit to the number of people that can be in the secret 3 rooms. If they stay in there too long, they get gassed. If they guess the wrong combination, they get gassed. This will prevent people from camping there and waiting until someone figures out the code.
    Considering most of the time they will have to camp/Escape to survive the nuke, I see no problem with people camping in there as they will die.. for it has no way to out, unless they figure out the 4 letter code if that is what you mean.

    -Thanks for the feedback everyone, if you got more to say feel free to post it here
    Last edited by ATIX; 23 Feb 2010 at 06:18am.

  9. #9
    cj18 is offline
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    for the glitch i was talking about there is a small part in the fence that you can climb by to get back into the glitch spot but the problem with going there is unless the water starts to come up from the secret they are stuck back there as human zombies can still ztele out.

  10. #10
    Gayest Faggot in the World is offline
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    This is a fairly fun map(except i still don't understand the different ways to get the different endings...), the only part that i BEG you to remove is the trippy screens. If you are going to put those, at LEAST get rid of the one where it TOTALLY distorts shit like crazy. At max, if you keep it, have it only happen once per map. It is so incredibly annoying, i had it happen 3(maybe 4, forgot) times today in one round!!!


 

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