View Poll Results: What do you think Zombie Hp should be?

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  • 10k hp Starter Zombie, 5k Every other Zombie

    11 16.18%
  • 12k hp Starter Zombie, 6k Every other Zombie

    27 39.71%
  • 25k hp Starter Zombie, 12.5k Every other Zombie

    20 29.41%
  • Leave it be how it is now

    10 14.71%
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  1. #1
    XeNo is offline
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    Zombie HP (VIP and Escape)

    So, hopefully I'll get a BD or higher to take a look at this later on when/if it gets good results. (Nice amount of votes)

    First off (Keep this in mind):

    The way zombie mod is set up, the starter zombie had 2x hp of every other zombie and this cannot be changed. Our current Starter Zombie hp is 5k, thus all zombies he infects has 2.5k hp.

    Second off:

    The reason I'm making this poll is due to multiple people feeling zombie hp is way too low, and encourages point whores instead of actual escaping/holding off. As well as promotes Zombies to hide forever just so they don't die within a few seconds of jumping into a horde of humans. As well as some of the newer maps coming out for ZE include items or weapons (Even the boatescape5 Pods could be put into this category) cause quite a lot of damage as more and more Zombie Mod servers are unlimited ammo or their Zombie HP is increased compared to ours. (Moria's Saruman staff now does about 2.3k damage to our 2.5k hp zombies...Basically kills them in a mass pile)


    So with those in mind, the three options I can think of that will hopefully improve gameplay and overall teamwork, while still keeping those who just want to kill zombies, actually able to still kill zombies with a bit of work are as follows:

    12k hp: Starter zombie
    6k hp: Every other zombie

    With this set up, every zombie will have even more hp than what our starter zombie currently has, and starter will basically be a beast. 12khp is over double what it had before, and even before with 10 people bunching up on him it took a little while to kill him. (If there wasn't many headshots) Granted, Zombies will still die as the map progresses to the end where all humans bunch up to kill them, but they will have a significantly increased survival rate.

    10k hp: Starter Zombie
    5k hp: Every other

    Same as above pretty much, just 1k/2k hp difference which could mean a lot to most people.


    And I'm going to put up this third one just cause some people have asked ZE to be about escaping, not point whoring. Those of you that want the zombies to just live for nearly ever, so there's a huge swarm at the end of the maps that just won't ever seem to die, where humans are left screaming that they have to reload and to cover them.

    Granted, this will probably make point scorers that like to show how they're at the top of the teams frown and not want to play, or make Zombies completely over powered...It's something we can always fix, and something that we might as well try while we're at it.

    It's been a long time since our Zombies servers have had any real changes to it other than maps, so never know what might make the servers better.

    25k hp: Starter zombie (This dude will probably never die, lol.)
    12.5k hp: Every other zombie (Over double what our starter zombie has currently)
    Last edited by XeNo; 13 Apr 2009 at 12:18pm.

  2. #2
    Smurftan is offline
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    Correct me if im wrong but didnt the starter zombie use to have 12k? If so then yea bring back 12k/6k
    Last edited by Smurftan; 13 Apr 2009 at 01:49pm.

  3. #3
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    I agree with you XeNo. Now days escape is about killing zombie. I think 12k/6k is a good setup. It's not to much and not to low.
    Quote Originally Posted by Spartan View Post
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  4. #4
    Svendy is offline
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    bring back the high HP!! 12/6k

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    nd even before with 10 people bunching up on him it took a little while to kill him. (If there wasn't many headshots)
    Xeno, 10 people with pistols will do 9,000 damage in one mag if the shoot the zombie in the FOOT. Furthermore have you given thought to what Regen will be set at? Purely for an example: Even a 2.5K hp zombie can be a beast if he regenerates 150HP every half second because then the humans need to do 300 damage every second just to match the regen rate.

    If we're going to go for 12K-6K and keep the infinite-burnings for the nades I'd say regen should be about 150hp each second so it takes a full 40 seconds for their health to grow all the way back. That'd help the 6ks survive SST, Extinction and the like and on maps like ATIX's and blackmesa they could hide briefly to regen health from getting shot by ~30 humans and then bumrush them again in a minute.

    Remember, most ZM maps are only 5min long at most so a 40 second regen time is still really damn long since they'd only be able to do it at most 4 times in a map.


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  6. #6
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    Quote Originally Posted by Shadowex3 View Post
    Xeno, 10 people with pistols will do 9,000 damage in one mag if the shoot the zombie in the FOOT. Furthermore have you given thought to what Regen will be set at? Purely for an example: Even a 2.5K hp zombie can be a beast if he regenerates 150HP every half second because then the humans need to do 300 damage every second just to match the regen rate.

    If we're going to go for 12K-6K and keep the infinite-burnings for the nades I'd say regen should be about 150hp each second so it takes a full 40 seconds for their health to grow all the way back. That'd help the 6ks survive SST, Extinction and the like and on maps like ATIX's and blackmesa they could hide briefly to regen health from getting shot by ~30 humans and then bumrush them again in a minute.

    Remember, most ZM maps are only 5min long at most so a 40 second regen time is still really damn long since they'd only be able to do it at most 4 times in a map.
    We can work on one thing at a time shadow, read your PM's.

    Hopefully increasing their hp can be just the first change, regen next if really needed, and so on and so forth.


    And I'm not sure what pistols you're firing with, but generally I miss 4bullets or so of a deagle if I'm trying to shoot the foot, and foot shots with a deagle does like 20 damage. Times it by 7 it's 140, times it by 10, it's 1,400. Honestly I'm not sure you play enough, but you don't hit every shot with a pistol and foot shots aren't enough to kill a zombie.

  7. #7
    Acessed is offline
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    12k/6k Would be nice to be honest, like you said i'm one of those people that likes it when theres few humans left at the end and were all left screaming and running for our lives cause people are too scared to hold some point off xD

  8. #8
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    Quote Originally Posted by Shifty[FC] View Post
    Correct me if im wrong but didnt the starter zombie use to have 12k? If so then yea bring back 12k/6k
    Yeah especially if we dont have unlimited ammo, its really hard to take down a zombie if your on your own.

  9. #9
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    Quote Originally Posted by Shadowex3 View Post
    Xeno, 10 people with pistols will do 9,000 damage in one mag if the shoot the zombie in the FOOT. Furthermore have you given thought to what Regen will be set at? Purely for an example: Even a 2.5K hp zombie can be a beast if he regenerates 150HP every half second because then the humans need to do 300 damage every second just to match the regen rate.

    If we're going to go for 12K-6K and keep the infinite-burnings for the nades I'd say regen should be about 150hp each second so it takes a full 40 seconds for their health to grow all the way back. That'd help the 6ks survive SST, Extinction and the like and on maps like ATIX's and blackmesa they could hide briefly to regen health from getting shot by ~30 humans and then bumrush them again in a minute.

    Remember, most ZM maps are only 5min long at most so a 40 second regen time is still really damn long since they'd only be able to do it at most 4 times in a map.
    I just want to say the same thing xeno said, most average players miss more than half of their shots, even if you are good missing only 25% is pretty good. Dont tell me you havent seen those people firing an entire M16 mag and hitting the person only 4 times.

  10. #10
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