Mammal
22 Sep 2008, 10:32am
So, you start in the cargo area of a plane, running through a relativley small maze of crates (potential for breakable crates/secrets) and depends on the routes you take in this maze you can end up in one of three routes:
The First, a narrow corridor leading to an elevator (big enough for 3-ish players and a ladder when it has left) leading to the upper levels.
The Second, two parallel corridors, leading to a dead end, with vents that open after 30 seconds (after you press an emergency valve) this leads to another section of the upper levels.
The third is a tear in the wall of the plane, inside you can climb up some different layers and end up in small crawl spaces and different jumps to reach the roof above the upper levels.
The upper levels:
Normal plane, seats, toilets, kitchen and (large) cockpit. The routes enter from different parts on the upper levels (depending on how long the route takes so that they will end up more or less level at the end).
The ones in the roof (from third route) will be able to run along above the other players, though lots of the floor will break and they will fall down into the lower areas (mabye be trapped in toilet and unable to get out? xD)
Eventually you have to reach the cockpit where you can press the self destruct button, this will close the cockpit door after 2 mins (open to debate) and then all the people left behind killed (various explosions, hole in wall and suck people out?).
Details:
Windows around the ship in various areas (small plane like ones) that will have a sky outside, this could be moving? To give the illusion of the plane moving without lag and glitching.
Some secrets, but none that will give you a massive advantage, be useable by lots of players at once or will kill everyone on the server by them trying to get in (space station X style).
Lots of room for design and artistic interpretation.
Hope someone takes this up as it could make a good map xD
The First, a narrow corridor leading to an elevator (big enough for 3-ish players and a ladder when it has left) leading to the upper levels.
The Second, two parallel corridors, leading to a dead end, with vents that open after 30 seconds (after you press an emergency valve) this leads to another section of the upper levels.
The third is a tear in the wall of the plane, inside you can climb up some different layers and end up in small crawl spaces and different jumps to reach the roof above the upper levels.
The upper levels:
Normal plane, seats, toilets, kitchen and (large) cockpit. The routes enter from different parts on the upper levels (depending on how long the route takes so that they will end up more or less level at the end).
The ones in the roof (from third route) will be able to run along above the other players, though lots of the floor will break and they will fall down into the lower areas (mabye be trapped in toilet and unable to get out? xD)
Eventually you have to reach the cockpit where you can press the self destruct button, this will close the cockpit door after 2 mins (open to debate) and then all the people left behind killed (various explosions, hole in wall and suck people out?).
Details:
Windows around the ship in various areas (small plane like ones) that will have a sky outside, this could be moving? To give the illusion of the plane moving without lag and glitching.
Some secrets, but none that will give you a massive advantage, be useable by lots of players at once or will kill everyone on the server by them trying to get in (space station X style).
Lots of room for design and artistic interpretation.
Hope someone takes this up as it could make a good map xD