Chobber
22 Aug 2008, 01:00am
ba_prison_lockdown
Process:
Layout : 100%
Floor, walls, ceiling : 100%
Texturing : 85%
Light : 0%
Details : 30%
Total : 63%
So this is a new topic to my project, as the maps-subforum disappeared :glare: Anyways, it will not be a prison escape map, just a prison overtake-map..
** OFFICIAL FPSBANANA LINK ** (http://www.fpsbanana.com/studios/projects/view/21336)
The main point will - though - be for the terrorists to go to a secret, secret room to push a button which will perform a lockdown.. The lockdown will cut off the 3 main ways out of the main cell area + turn off all light in the area.. I have yet to decide whether it should cut off all light in the whole map - but that will come sooner or later..
Well, the job for the CT's is now to survive, control the prisoners who will, most likely, try to escape when they can disappear in the dark and get to start an emergency generator so they can regain some light in the main-area..
The whole map is packed with secrets as well as vents going through the map.. There will be some activities for the CT's to let the T's do, but watch out for a hidden UZI here and there!?
Here is the layout of the map with definitions;
http://img142.imageshack.us/img142/531/map4uf7.jpg
Main cell area
Guards start point
Cafeteria
Armory
Cell control-point
Pool
*NEW* Special ball game - never seen in a prison map!
Locker room
Backup generator
It's all comming along quite smootly and neat now .. I am working on the guards' spawnpoint and rooms - next step will be the armory and afterwards the interior of the cells..
Hope to be done with that today (the 22nd of August)..
Almost done with the armory and the cells.. Gonna equip the cafeteria soon.. Cheers, 25th of august!
Process:
Layout : 100%
Floor, walls, ceiling : 100%
Texturing : 85%
Light : 0%
Details : 30%
Total : 63%
So this is a new topic to my project, as the maps-subforum disappeared :glare: Anyways, it will not be a prison escape map, just a prison overtake-map..
** OFFICIAL FPSBANANA LINK ** (http://www.fpsbanana.com/studios/projects/view/21336)
The main point will - though - be for the terrorists to go to a secret, secret room to push a button which will perform a lockdown.. The lockdown will cut off the 3 main ways out of the main cell area + turn off all light in the area.. I have yet to decide whether it should cut off all light in the whole map - but that will come sooner or later..
Well, the job for the CT's is now to survive, control the prisoners who will, most likely, try to escape when they can disappear in the dark and get to start an emergency generator so they can regain some light in the main-area..
The whole map is packed with secrets as well as vents going through the map.. There will be some activities for the CT's to let the T's do, but watch out for a hidden UZI here and there!?
Here is the layout of the map with definitions;
http://img142.imageshack.us/img142/531/map4uf7.jpg
Main cell area
Guards start point
Cafeteria
Armory
Cell control-point
Pool
*NEW* Special ball game - never seen in a prison map!
Locker room
Backup generator
It's all comming along quite smootly and neat now .. I am working on the guards' spawnpoint and rooms - next step will be the armory and afterwards the interior of the cells..
Hope to be done with that today (the 22nd of August)..
Almost done with the armory and the cells.. Gonna equip the cafeteria soon.. Cheers, 25th of august!