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Svendy
8 Aug 2008, 04:16am
i've tryed to compile a few of my map. the problem is on one map it misses an .prt file becouse it didnt exist. then today i made a breakfloor map, but when i ran the compile i missed the .bsp and stoped the compiling. wtf?!

SpikedRocker
8 Aug 2008, 04:29am
Try checking for leaks, load up the point file and that might help.

Svendy
8 Aug 2008, 04:31am
problem is there is no leaks and no prt file

SpikedRocker
8 Aug 2008, 04:42am
Maybe close down steam and restart? maybe a complete restart of computer? outside of that I have no clue.

Marquis Posa
8 Aug 2008, 07:38am
could you post the compile log?

Svendy
9 Aug 2008, 04:58am
** Executing...
** Command: "c:\program files\steam\steamapps\sfj92\sourcesdk\bin\ep1\bin\ vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\sfj92\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\sfj92\sourcesdk_content\cstr ike\mapsrc\breakfloor_SFJ_pyramids"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\sfj92\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\sfj92\sourcesdk_content\cstr ike\mapsrc\breakfloor_SFJ_pyramids.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\sfj92\sourcesdk_content\cstr ike\mapsrc\breakfloor_SFJ_pyramids.prt...done (0)
MAX_MAP_MODELS

** Executing...
** Command: "c:\program files\steam\steamapps\sfj92\sourcesdk\bin\ep1\bin\ vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\sfj92\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\sfj92\sourcesdk_content\cstr ike\mapsrc\breakfloor_SFJ_pyramids"

Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\steam\steamapps\sfj92\sourcesdk_content\cstr ike\mapsrc\breakfloor_SFJ_pyramids.bsp
Error opening c:\program files\steam\steamapps\sfj92\sourcesdk_content\cstr ike\mapsrc\breakfloor_SFJ_pyramids.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\sfj92\sourcesdk\bin\ep1\bin\ vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\sfj92\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\sfj92\sourcesdk_content\cstr ike\mapsrc\breakfloor_SFJ_pyramids"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\sfj92\sourcesdk_content\cstr ike\mapsrc\breakfloor_SFJ_pyramids.bsp
Error opening c:\program files\steam\steamapps\sfj92\sourcesdk_content\cstr ike\mapsrc\breakfloor_SFJ_pyramids.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\sfj92\sourcesdk_content\cstr ike\mapsrc\breakfloor_SFJ_pyramids.bsp" "c:\program files\steam\steamapps\sfj92\counter-strike source\cstrike\maps\breakfloor_SFJ_pyramids.bsp"

The command failed. Windows reported the error:
"Den angivne fil blev ikke fundet."

================================================== ========


** Executing...
** Command: "c:\program files\steam\steamapps\sfj92\sourcesdk\bin\ep1\bin\ vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\sfj92\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\sfj92\sourcesdk_content\cstr ike\mapsrc\skydive_a1"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\sfj92\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\sfj92\sourcesdk_content\cstr ike\mapsrc\skydive_a1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\sfj92\sourcesdk_content\cstr ike\mapsrc\skydive_a1.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (32698 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 71 texinfos to 55
Reduced 8 texdatas to 7 (206 bytes to 155)
Writing C:\Program Files\Steam\SteamApps\sfj92\sourcesdk_content\cstr ike\mapsrc\skydive_a1.bsp
1 second elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\sfj92\sourcesdk\bin\ep1\bin\ vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\sfj92\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\sfj92\sourcesdk_content\cstr ike\mapsrc\skydive_a1"

Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\steam\steamapps\sfj92\sourcesdk_content\cstr ike\mapsrc\skydive_a1.bsp
reading c:\program files\steam\steamapps\sfj92\sourcesdk_content\cstr ike\mapsrc\skydive_a1.prt
437 portalclusters
1388 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (334)
Optimized: 7 visible clusters (0.00%)
Total clusters visible: 190070
Average clusters visible: 434
Building PAS...
Average clusters audible: 437
visdatasize:51570 compressed from 48944
writing c:\program files\steam\steamapps\sfj92\sourcesdk_content\cstr ike\mapsrc\skydive_a1.bsp
5 minutes, 34 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\sfj92\sourcesdk\bin\ep1\bin\ vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\sfj92\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\sfj92\sourcesdk_content\cstr ike\mapsrc\skydive_a1"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\sfj92\sourcesdk_content\cstr ike\mapsrc\skydive_a1.bsp
6230 faces
8243312 square feet [1187036928.00 square inches]
0 displacements
0 square feet [0.00 square inches]
6230 patches before subdivision
543334 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
BuildVisLeafs: 0..Error trying to allocate 38640 bytes.


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\sfj92\sourcesdk_content\cstr ike\mapsrc\skydive_a1.bsp" "c:\program files\steam\steamapps\sfj92\counter-strike source\cstrike\maps\skydive_a1.bsp"

================================================== ========

i'll have anohter log up later

Marquis Posa
9 Aug 2008, 06:00am
:scared: that are a lot of logs.
did you cut them or something?
for the first part this should be the problem:
MAX_MAP_MODELS

Svendy
9 Aug 2008, 06:56am
is func_breakable a model?!

SpikedRocker
9 Aug 2008, 07:35am
is func_breakable a model?!

I think that is still a brush entity. Models are like barrels and stuff using prop entities.

Marquis Posa
9 Aug 2008, 10:37am
is func_breakable a model?!
i found this with google:
http://www.chatbear.com/unity2/4989/409,1118278510,8441/863957/0#1
so i guess that the func_breakables are the problem.