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View Full Version : zm_nakatomi_plaza_V2 (already?... yes)



Falcon04
30 Jun 2007, 03:50pm
Well It's back (although I don't think anyone missed it... or knew about it) and it's better than before.

I added...

barricade materials for several rooms

25 spawns for each team

more filled out interior (see pictures)

and more camp spots (intended for zm 1.0, not 2.0)

now pictures...

http://i66.photobucket.com/albums/h276/bluefalcon04/Maps/zm_nakatomi_plaza_v20000.jpg

http://i66.photobucket.com/albums/h276/bluefalcon04/Maps/zm_nakatomi_plaza_v20001.jpg

http://i66.photobucket.com/albums/h276/bluefalcon04/Maps/zm_nakatomi_plaza_v20002.jpg

http://i66.photobucket.com/albums/h276/bluefalcon04/Maps/zm_nakatomi_plaza_v20003.jpg


and this time I'm prepared with a download link

http://www.garrysmod.org/downloads/?a=view&id=15180

jeN
30 Jun 2007, 03:57pm
As long as the furniture isn't buggy and FPS lag isn't too bad, I like. :]

Falcon04
30 Jun 2007, 04:27pm
As long as there are no colliding brushes and the there aren't too many complex shapes the maps run smooth and compile fast. and mine compiles in around 3 to 4 minutes even with a light_environment

killerkallerant
30 Jun 2007, 11:02pm
man, add nodraw textures on the sides that dont show...also how about some hint boxes? that should increase the fps, and make the walls func_detail!

Falcon04
30 Jun 2007, 11:45pm
There are no walls that don't show

Zargotelc
1 Jul 2007, 05:08am
"Yippe-Kai-Yay , motherfucker"

The map seems a bit big though , and those big maps tend to give me low FPS. I am still eager to try out this map , though.

killerkallerant
1 Jul 2007, 10:19am
There are no walls that don't show

no im saying those are ways for optimization...and there are wall one doesnt see.

Red
1 Jul 2007, 10:53am
FYI: we just played it and it worked fine. No lag, a lot of spots for ct's etc.

Maybe you could put one of those 4way tunnel type elevators inside the tower?

Falcon04
1 Jul 2007, 12:05pm
Red, did you play the old version or this version? because in this version there is no room in the tower for anything. the random ventilation system takes up all the extra room that once was.

Red
1 Jul 2007, 12:29pm
We played the version with the vents.