Aaron117
30 Jul 2008, 03:39am
http://img108.imageshack.us/img108/2450/zmlabsr8.png
I have an idea for a lab like map, and I couldn't think of anything else, until a great friend of mine suggested to use a lot of famous camping spots, so I did just that.
Screenshots
1024 x 768 sized screen shots
http://img253.imageshack.us/img253/271/ingame1ro4.png
http://img253.imageshack.us/img253/8673/ingame2rh7.png
http://img253.imageshack.us/img253/3032/ingame3ew3.png
http://img253.imageshack.us/img253/1853/ingame4rm8.png
http://img73.imageshack.us/img73/9279/ingame5rc2.png
http://img123.imageshack.us/img123/9902/ingame5sg0.png [UPDATED PICTURE]
___________
The A117 is a lot harder to get to the box from, so a lot of people who can't jump, or just don't realize you can fall and slide off the /\ parts will get stuck and need to slide away from the letters and try again.
So there is a more of a chance for zombies to get them, instead of the camptastic Moo sign, which allows humans to pretty much win.
_______
I'm still not done, I know It's probably crap in your opinions but I like it :/
NEW SCREENSHOTS:
http://i38.tinypic.com/124gba9.png
http://i35.tinypic.com/28rlaft.png
http://i36.tinypic.com/23j62yg.png
http://i36.tinypic.com/29pf90x.png
http://i33.tinypic.com/2z8uat5.png
http://i34.tinypic.com/rib7d0.png
___________
[Update Log]
Boxes in (Atlas) Credit underground room has been improved to two big boxes, both required to crouch jump (64 Units in height).
Reduced car pile up to 3 cars.
Added blue color tone to lab flicking light bulb for Doom 3 feel.
Improved grass texture.
Nodraw textures added to the base of the walls, and under part of ground to improve performance.
PrisonBoy camping barricade has been reduced to 2 couches, and one long metal desk. Removed two Soda Machine(s).
Reduced blood decals to improve performance.
Removed chair in lab physics
___________
I have an idea for a lab like map, and I couldn't think of anything else, until a great friend of mine suggested to use a lot of famous camping spots, so I did just that.
Screenshots
1024 x 768 sized screen shots
http://img253.imageshack.us/img253/271/ingame1ro4.png
http://img253.imageshack.us/img253/8673/ingame2rh7.png
http://img253.imageshack.us/img253/3032/ingame3ew3.png
http://img253.imageshack.us/img253/1853/ingame4rm8.png
http://img73.imageshack.us/img73/9279/ingame5rc2.png
http://img123.imageshack.us/img123/9902/ingame5sg0.png [UPDATED PICTURE]
___________
The A117 is a lot harder to get to the box from, so a lot of people who can't jump, or just don't realize you can fall and slide off the /\ parts will get stuck and need to slide away from the letters and try again.
So there is a more of a chance for zombies to get them, instead of the camptastic Moo sign, which allows humans to pretty much win.
_______
I'm still not done, I know It's probably crap in your opinions but I like it :/
NEW SCREENSHOTS:
http://i38.tinypic.com/124gba9.png
http://i35.tinypic.com/28rlaft.png
http://i36.tinypic.com/23j62yg.png
http://i36.tinypic.com/29pf90x.png
http://i33.tinypic.com/2z8uat5.png
http://i34.tinypic.com/rib7d0.png
___________
[Update Log]
Boxes in (Atlas) Credit underground room has been improved to two big boxes, both required to crouch jump (64 Units in height).
Reduced car pile up to 3 cars.
Added blue color tone to lab flicking light bulb for Doom 3 feel.
Improved grass texture.
Nodraw textures added to the base of the walls, and under part of ground to improve performance.
PrisonBoy camping barricade has been reduced to 2 couches, and one long metal desk. Removed two Soda Machine(s).
Reduced blood decals to improve performance.
Removed chair in lab physics
___________