Jaffa
29 Jul 2008, 07:20am
After being inspired by venoms new map (and his giant failbox), i've decided to attempt my first proper map. I've never really finished a map project, and hopefully having this thread here will give me motivation to finish it.
I've got my ideas layed out on paper, this is the current flow of what the map will be:
\/
Graveyard: spawn,buyzones,gravestones and mausoleum
\/
Route 1*:
Road: road follows near one side of map, bridge (breakable**) over river (river runs through middle of map), lack of obstacles mean that players can run without having to move around objects
\/
Petrol pumps: If any of you have seen the film, you will remember the scene where they try to fuel their car up whilst trying to escape the house. the pumps here will be a little defensible point (maybe with some boxes, old cars, etc). The pumps will be destroyable, i'm still deciding whether to set this off to use a button (with a timer), or simply make them breakable.
\/ House: see below
\/
Route 2:
Forest: relativly dense woodland, with a thin path weaving through (wood will be passable, so you don't have to follow the path). Halfway through runs the river, with another breakable bridge.
\/
House:
This is the final destination, where players will have to defend. I am considering ringing it with a high fence, with two breakable gates that players can close on zombies (this would buy the humans some time to get into the house). The house itself will be as true to the film as i can make it. The windows will all be boarded up (upstairs and downstairs), and zombies will have to break through the boards in order to enter the house. I'm considering making it that the doors can only be opened by humans (but breakable, although harder to break than the windows).
\/
Basement:
The bottom of the house, this is where players will go to survive the nuke (i know there is no nuke in the film. I'm not sure yet how defensible this will be.
*: the map is open plan until the end, but i am making two, posibly three main routes, which will provide advantages in terms of speed and defense
**: the river will be relativly wide, i'm thinking of a gap similar in width, or maybe slightly shorter, as the oostworld bridge crossing, with a little bit of the pushback to make it a slower route
I am hoping to put in one or two vehicules once the main part of the map is finished and working.
One main worry i have is whether the map will cuase fps issues due to it being open ended.
Suggestions are welcome, as i'm still ironing out my ideas. Also, if anyone is already making/ knows of a map of Night of the Living Dead, please let me know.
So far i have a hill, a small building and a tree!
I've got my ideas layed out on paper, this is the current flow of what the map will be:
\/
Graveyard: spawn,buyzones,gravestones and mausoleum
\/
Route 1*:
Road: road follows near one side of map, bridge (breakable**) over river (river runs through middle of map), lack of obstacles mean that players can run without having to move around objects
\/
Petrol pumps: If any of you have seen the film, you will remember the scene where they try to fuel their car up whilst trying to escape the house. the pumps here will be a little defensible point (maybe with some boxes, old cars, etc). The pumps will be destroyable, i'm still deciding whether to set this off to use a button (with a timer), or simply make them breakable.
\/ House: see below
\/
Route 2:
Forest: relativly dense woodland, with a thin path weaving through (wood will be passable, so you don't have to follow the path). Halfway through runs the river, with another breakable bridge.
\/
House:
This is the final destination, where players will have to defend. I am considering ringing it with a high fence, with two breakable gates that players can close on zombies (this would buy the humans some time to get into the house). The house itself will be as true to the film as i can make it. The windows will all be boarded up (upstairs and downstairs), and zombies will have to break through the boards in order to enter the house. I'm considering making it that the doors can only be opened by humans (but breakable, although harder to break than the windows).
\/
Basement:
The bottom of the house, this is where players will go to survive the nuke (i know there is no nuke in the film. I'm not sure yet how defensible this will be.
*: the map is open plan until the end, but i am making two, posibly three main routes, which will provide advantages in terms of speed and defense
**: the river will be relativly wide, i'm thinking of a gap similar in width, or maybe slightly shorter, as the oostworld bridge crossing, with a little bit of the pushback to make it a slower route
I am hoping to put in one or two vehicules once the main part of the map is finished and working.
One main worry i have is whether the map will cuase fps issues due to it being open ended.
Suggestions are welcome, as i'm still ironing out my ideas. Also, if anyone is already making/ knows of a map of Night of the Living Dead, please let me know.
So far i have a hill, a small building and a tree!