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Jack Napier
22 Jul 2008, 11:27am
I'm setting up some traps on ze_crisscrossv2, and I want to set some traps for the zombies but I don't want the humans to be affected. Kind of like selective landmines.

I'm using env_explosion(Name:exp1) attached to a trigger_once(Name:triggerexp; Output:OnstartTouch; Entity Name:exp1; Input:Explode)

Is there anyway to do this? The flag "Only player allies" confuses me as well on the Trigger but I guess that's unrelated.

Blubla
22 Jul 2008, 11:53am
I donīt have enough time to write step by step, how you setup such "traps".
Anyway I made a while ago a ladder that only Terrorists can use, here is the vmf:
http://rapidshare.com/files/131659203/ladder_filter_d2.vmf.html

If you have any Questions about it feel free to ask me.

Jack Napier
22 Jul 2008, 01:04pm
That file's wrong. Both CTs and Ts can climb the ladder, but for the CT there's two invisible walls for some reason.

Blubla
22 Jul 2008, 01:15pm
That file's wrong. Both CTs and Ts can climb the ladder, but for the CT there's two invisible walls for some reason.

This file contains a team_activator_entitie. You gonna need it for your trap idea.

Jack Napier
22 Jul 2008, 01:24pm
Well duh, but I can't figure out the invisible wall part, or the ladder entity thing.

The white lines are the invis walls for the CTs. Both teams can go up the ladder.

http://img230.imageshack.us/img230/2089/32642860pk0.th.jpg (http://img230.imageshack.us/my.php?image=32642860pk0.jpg)

edit: ........it has to do with the invis doors behind the ladder doesn't it? <facepalm>

Jack Napier
22 Jul 2008, 01:40pm
YES! Thank you, I know what do to now. I'll put you in the map as credit where I'm gonna use this.

edit: Man this is a bitch to configure(rename each mine, rename each trigger, but thanks whole bunch, you're a valuable commodity.

Blubla
22 Jul 2008, 02:10pm
You are welcome!
Oh and you don`t need to give me any credit, im happy if it helped you.:001_smile: