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NIKO
19 Jun 2007, 03:28pm
http://i20.photobucket.com/albums/b236/xnlkox/Untitled-5.gif

http://i20.photobucket.com/albums/b236/xnlkox/Untitled-4.gif

http://i20.photobucket.com/albums/b236/xnlkox/Untitled-3.gif

http://i20.photobucket.com/albums/b236/xnlkox/Untitled-2.gif

This has been a lot of work =\.

The General
19 Jun 2007, 03:49pm
Are there machines and other stuff like couches?

I can't see where they are.

I just learned how to make them "right" on my map i'm making.
I kept falling through the machine and stuff so I figured out the mass scale. i put mass scale to 0.5

I just can't figure out how to move stuff with use yet. well moving i can do with use but only very little.

I use

sv_pushaway_force 15000
phys_pushscale 3 and
sv_turbophysics 1

when testing out my map.

Zargotelc
19 Jun 2007, 04:00pm
Looks nice...makes me want to get back into mapmaking.

NIKO
19 Jun 2007, 05:10pm
i have to finish the rooms and doors and second level before i put in couches and machines. and i dont know how to put props on yet.

SilentFox618
19 Jun 2007, 07:19pm
i have to finish the rooms and doors and second level before i put in couches and machines. and i dont know how to put props on yet.

Use the entities tool. It looks like you put a few of the info_player_terrorist or info_player_counterterrorist on your map. Instead, select (depending on which type of prop you want) prop_dynamic, prop_physics, or prop_static on the right hand side "Objects:" (they each work differently, you'll have to toy around with them). Then click on the map to add the object. With it selected, go to edit>properties, Keyvalues: World Model, click browse (right), select the .mdl file you want, "OK", "Apply". Just toy around with it. I don't know the exact settings for vending machines and such (so they work properly) yet, I'll find out how it works when I finish/test a map on a ZM server...

The General
19 Jun 2007, 07:25pm
entity tool
use prop_physics_override
go on world model and choose your item.
change mass scale to 0.5 " so you don't fall through stuff"

I got it working with this setting let me know if it works for you.

Crazy
23 Jun 2007, 01:24pm
no, no its prop_physics_multiplayer_override and you dont have to set the change mass scale becuase you can do that server side unless you are using gameservers.com (they suck)

Kennith
23 Jun 2007, 01:27pm
I prefer prop_physics_override. Setting in your own physics is much better than leaving it to the server, that way, your map can be played by most servers.

The General
23 Jun 2007, 03:15pm
no, no its prop_physics_multiplayer_override and you dont have to set the change mass scale becuase you can do that server side unless you are using gameservers.com (they suck)


There is no prop_physics_multiplayer_override

its either prop_physics_multiplayer or prop_physics_override
and we are on gameservers.

Crazy
23 Jun 2007, 08:46pm
its prop_physics_multiplayer and i have some lines you should add to your server so the phys arn't that bad this will override the pushscale phys keeps the server from being so glitch. if you interested let me know

ew i hate game servers to many hard coded commands no freedome