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View Full Version : Disable the AWP in Rooftop_Runaway part 2



Turtlefiish
10 Jul 2015, 08:18am
Pretty much the title really.

With AWPs enabled, this map is just a bunch of people sitting at the end and shooting zombies off the platforms before they get anywhere. Which obviously makes this map pretty damned boring to play as a zombie. Did a couple of test rounds with the AWPs disabled, in general the map flowed smoother with the zombies actually reaching the final hold point.

Paralyzed
10 Jul 2015, 08:57am
I second this opinion. It's much better without the AWP and zombies actually get a chance to reach the end of the map.

Mandeemoo007
10 Jul 2015, 09:02am
i dont play ze anymore but i remember this map and it was a total bitch to do when a lot of people had an awp i third this opinion

Itch
10 Jul 2015, 12:09pm
Either limit to 2 or remove.
In the case of this map would make sense.

Jaffa
10 Jul 2015, 12:42pm
Zombies can just use the push/boost glitch to reach the end roofs

Zsoki
10 Jul 2015, 01:34pm
Zombies can just use the push/boost glitch to reach the end roofs

This ^ I was just playing the other night and a few zombies ambushed us using this.

Crazy Swede
10 Jul 2015, 01:46pm
AWP is an essential tool for holding back the zombies. How ever it gets a bit too much on rooftop. So maybe set a ratio limit? 1 AWP per 10 players or 10% of server population.