Lux
21 Jun 2008, 07:16pm
The point I am putting forward here is that some maps go against the point of an escape map, and some encourage anti escape behaviour.
I'm not going to moan about guns because ultimately it is the map to blame.
In some maps you just don't have to escape, and the main focus is holding off the enemy...not running away.
When you see "escape" you think that you have to escape, none of ATIX's maps involve escaping. There is other maps too, and I think maybe the list of maps has to be overlooked.
Some maps have been edited to death.
Boatescape has become worse. Yes you have a controlloable heli and pods but this takes away the escape part, because zombies can't fly up to get you. It was far better when there was simply boats, a tram, and one boat to the island. This meant you had to run, and there was different paths so if zombies take one point you don't have to camp at spawn. Then at the end there is a brief period where you have to hold off the zombies and then you escape. The earlier versions of boatescape were THE BEST escape maps to exist.
Spacestation has gradually gone from great to awful. The only problem with the first version was that the autoguns shot humans. Once this was fixed the map was perfect, but people had to go and put in secrets which are retarded and take out of the point of escaping as people would rather do the secrets. The opportunity to close both doors and basically lock zombies out made this map one of the most teamwork demanding maps, and when you have good people to play with it is great. Sadly one of the doors can't be shut now so zombies can just charge towards you, there is the retarded hiding spots in the ct base and the other random one for cts who want to make the round longer (go die). But the saddest edit is Spacestationx which is currently on the maplist. There is two dam spaceships, and one is very close to the start of the map, and completely un holdable. What is the point of zombies taking damage trying to get humans when they can just camp at the first exit and then jump onto the other spaceship to kill humans. It completely ruins the idea of escape.
Er so my argument is that some maps need to be removed or edited because either the point of escape has been ruined or/also the balance of t/ct winning isn't even.
Some maps that lack the point of escape can be excused...such as ATIX panic/helicopter because they are pretty 50/50, but some others really need to be looked at.
Right now on the maplist the map which I see as the closest to perfection is Island Escape.
I'm not going to moan about guns because ultimately it is the map to blame.
In some maps you just don't have to escape, and the main focus is holding off the enemy...not running away.
When you see "escape" you think that you have to escape, none of ATIX's maps involve escaping. There is other maps too, and I think maybe the list of maps has to be overlooked.
Some maps have been edited to death.
Boatescape has become worse. Yes you have a controlloable heli and pods but this takes away the escape part, because zombies can't fly up to get you. It was far better when there was simply boats, a tram, and one boat to the island. This meant you had to run, and there was different paths so if zombies take one point you don't have to camp at spawn. Then at the end there is a brief period where you have to hold off the zombies and then you escape. The earlier versions of boatescape were THE BEST escape maps to exist.
Spacestation has gradually gone from great to awful. The only problem with the first version was that the autoguns shot humans. Once this was fixed the map was perfect, but people had to go and put in secrets which are retarded and take out of the point of escaping as people would rather do the secrets. The opportunity to close both doors and basically lock zombies out made this map one of the most teamwork demanding maps, and when you have good people to play with it is great. Sadly one of the doors can't be shut now so zombies can just charge towards you, there is the retarded hiding spots in the ct base and the other random one for cts who want to make the round longer (go die). But the saddest edit is Spacestationx which is currently on the maplist. There is two dam spaceships, and one is very close to the start of the map, and completely un holdable. What is the point of zombies taking damage trying to get humans when they can just camp at the first exit and then jump onto the other spaceship to kill humans. It completely ruins the idea of escape.
Er so my argument is that some maps need to be removed or edited because either the point of escape has been ruined or/also the balance of t/ct winning isn't even.
Some maps that lack the point of escape can be excused...such as ATIX panic/helicopter because they are pretty 50/50, but some others really need to be looked at.
Right now on the maplist the map which I see as the closest to perfection is Island Escape.