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View Full Version : MakoReactor materia glitch



Console
10 May 2015, 03:11pm
Last night, May 9, probably around 11 P.M. EST, we were playing MakoReactor on ZE. I picked up an electro materia and it glitched (turned to my own skin and the materia disappeared). Almost all materia glitched except wind & gravity (I can't remember). Can Paul fix this please?:smile1:

Punky
10 May 2015, 03:32pm
not only on mako, but its super annoying and can ruin a promising round when ex. ultima disappears on pickup._.

Elemental
11 May 2015, 12:36am
I've noticed the same. Very occasionaly when I pick up a materia, the materia dissapears and instead of getting skin-less dualies with a materia, I get my own materia-less dualies with a skin :S

Z3r0 M4ni4c
11 May 2015, 02:33am
Just a thought but would this have something to do with the Skin plugin Paul?

Elemental
11 May 2015, 02:52am
Just a thought but would this have something to do with the Skin plugin Paul?

Pretty sure we don't have that on ZE ?

Z3r0 M4ni4c
11 May 2015, 04:04am
Pretty sure we don't have that on ZE ?

We had the !paints command on ZE where you could choose what weapon skin you want.
Don't know if the plugin was deactived, but just a thought do

Punky
11 May 2015, 04:21am
It got deactivated (pretty sure), but there might be still some influence, because that sure does look like it was skins plugin fault.

Console
11 May 2015, 07:19pm
Paul did got rid of skin plugin in ZE, but that still happen occasionally.

Agent_Wesker
11 May 2015, 07:20pm
Already brought this up here - http://www.steamgamers.com/forum/showthread.php?t=58783&page=2

The plugin should skip map items but it seems to miss the first one it finds, a simple fix if you have the source code.

Pan32
12 May 2015, 11:16am
It was supposed to be deactivated already, ill see what I can do about it.

EDIT: Should be fixed