Hambo
22 Mar 2015, 02:39am
I've read around this forum board and I am unsure if anyone had suggested this before.
I was hoping that we can get an ammo count increase in almost all the other weapons, such as the M4a1 or the AK to increase their viability and allow players a wider variety to pick from instead of being a Negev spammer. If it is not possible, then that's okay too. I just wanted to bring this up due to my personal reason of being bored of the top 4 weapon picks.
The Negev is a great gun for holding zombies but it is probably the only viable weapon due to its high ammo count, stopping power, & high firing rate vs zombies when we compare it to every other gun. I know that this gun, in the hands of noobs, won't be of much help. But I just feel that an extra crappy Negev player can still do much more than an average P90 player.
P90 and PP-Bizon are the next go-to weapons in case the player gets bored of the Negev.
P90 has decent stopping power as an alternative but that is about it for that gun. The PP-Bizon is an excellent strafing weapon due to its 240 movement speed plus its quick reload time but it really lacks in stopping power.
The AWP can also be deadly when it is in the hands of an accurate marksman.
Because of their viability, the majority of players will keep picking a Negev, P90, PP-Bizon, or an AWP.
If an individual player keeps picking those same weapons over and over, they may be bound to get bored faster of playing on the ZE server (besides the usual same map selection). However, I am well aware that people will still pick those weapons even if there is a buff in other weapons. For the ones that like to be experimental, giving them an alternative will most likely keep their interest in this server since they would love to experiment with other guns besides the negev spam.
Personally speaking, I feel like the following guns should be tweaked to help promote a more adventurous environment for players and to reward those who are adventurous. If I did not comment on a weapon, it means that I did not try them out in ZE.
Pistols:
They are fine as it is. They're just used to maximize a player's speed and to backpedal.
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SMGs:
Mac10 & MP9 - 60 Ammo Count - Reasoning: These guns have the same movement speed and reload as quick as a PP-Bizon but they are crappier in accuracy and also stopping power vs PP-Bizon.
MP7 - No comment. Have not tried.
UMP45 - 45 Ammo Count - Reasoning: This gun is extremely underrated for its stopping power but with a similar reload time of a P90. I would even dare say that this gun's stopping power is similar to the Negev. It is only the low firing rate that makes this gun not so viable.
P90 - 70 Ammo Count - Reasoning: Make it more viable. Encourage alternatives to Negevs. The reload time of the P90 is roughly 60-70% of a Negev.
PP-Bizon - 80 Ammo Count - Reasoning: It's just a slightly better version than a Mac10 or an MP9. We should make it slightly better. :^)
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Rifles:
Galil & Famas - No comment. Have not tried.
AK47 & M4A4 - 45 or 50 Ammo Count - Reasoning: I'm sure a lot of people have always wanted to use these weapons viably in ZE. Stronger stopping power than PP-Bizon but I do not believe that they are as strong as an UMP45.
M4A1-S - 35 or 40 Ammo Count - Reasoning: I believe that the KB is stronger in this gun compared to the M4A4 and AK47. Plus, it's a lot easier to get more headshots due to the low recoil in this gun, which is why I figured that the ammo count should be lower vs AK or M4A4
SG 503 & AUG - No comment. Have not tried.
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Shotguns:
Nova - 18 or 20 Ammo - Reasoning: Reloading is already a pain and the KB is questionable due to RNG with bullets.
XM1014 (Auto Shotty) - 14 Ammo - Reasoning: 7 Ammo can barely keep 1 zombie away. At least give the player a slightly better chance at it.
Sawed-Off - 14 Ammo - Reasoning: The KB is stronger in this gun than a lot of others.
MAG-7 - 10 Ammo - Reasoning: Quick reload for a shotty but still needs the ammo increase to keep 1 zombie away.
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M249 - What is this weapon I don't even- >:^(
No. Just no. This weapon makes me cry in a corner at night. I have to rock myself back and forth for two hours before I can even sleep.
Thanks for reading! I know that the decision is in the hands of the higher ups but I just wanted to suggest this change.
If it isn't a welcomed change, then I understand. Everything I brought up is just a suggestion and not something to be set in stone since the suggested settings have not been tested.
Again, I brought this up since I want to encourage weapon diversity among players.
P.S. Sorry for any grammar/sentence fragment errors.
I was hoping that we can get an ammo count increase in almost all the other weapons, such as the M4a1 or the AK to increase their viability and allow players a wider variety to pick from instead of being a Negev spammer. If it is not possible, then that's okay too. I just wanted to bring this up due to my personal reason of being bored of the top 4 weapon picks.
The Negev is a great gun for holding zombies but it is probably the only viable weapon due to its high ammo count, stopping power, & high firing rate vs zombies when we compare it to every other gun. I know that this gun, in the hands of noobs, won't be of much help. But I just feel that an extra crappy Negev player can still do much more than an average P90 player.
P90 and PP-Bizon are the next go-to weapons in case the player gets bored of the Negev.
P90 has decent stopping power as an alternative but that is about it for that gun. The PP-Bizon is an excellent strafing weapon due to its 240 movement speed plus its quick reload time but it really lacks in stopping power.
The AWP can also be deadly when it is in the hands of an accurate marksman.
Because of their viability, the majority of players will keep picking a Negev, P90, PP-Bizon, or an AWP.
If an individual player keeps picking those same weapons over and over, they may be bound to get bored faster of playing on the ZE server (besides the usual same map selection). However, I am well aware that people will still pick those weapons even if there is a buff in other weapons. For the ones that like to be experimental, giving them an alternative will most likely keep their interest in this server since they would love to experiment with other guns besides the negev spam.
Personally speaking, I feel like the following guns should be tweaked to help promote a more adventurous environment for players and to reward those who are adventurous. If I did not comment on a weapon, it means that I did not try them out in ZE.
Pistols:
They are fine as it is. They're just used to maximize a player's speed and to backpedal.
------
SMGs:
Mac10 & MP9 - 60 Ammo Count - Reasoning: These guns have the same movement speed and reload as quick as a PP-Bizon but they are crappier in accuracy and also stopping power vs PP-Bizon.
MP7 - No comment. Have not tried.
UMP45 - 45 Ammo Count - Reasoning: This gun is extremely underrated for its stopping power but with a similar reload time of a P90. I would even dare say that this gun's stopping power is similar to the Negev. It is only the low firing rate that makes this gun not so viable.
P90 - 70 Ammo Count - Reasoning: Make it more viable. Encourage alternatives to Negevs. The reload time of the P90 is roughly 60-70% of a Negev.
PP-Bizon - 80 Ammo Count - Reasoning: It's just a slightly better version than a Mac10 or an MP9. We should make it slightly better. :^)
------
Rifles:
Galil & Famas - No comment. Have not tried.
AK47 & M4A4 - 45 or 50 Ammo Count - Reasoning: I'm sure a lot of people have always wanted to use these weapons viably in ZE. Stronger stopping power than PP-Bizon but I do not believe that they are as strong as an UMP45.
M4A1-S - 35 or 40 Ammo Count - Reasoning: I believe that the KB is stronger in this gun compared to the M4A4 and AK47. Plus, it's a lot easier to get more headshots due to the low recoil in this gun, which is why I figured that the ammo count should be lower vs AK or M4A4
SG 503 & AUG - No comment. Have not tried.
------
Shotguns:
Nova - 18 or 20 Ammo - Reasoning: Reloading is already a pain and the KB is questionable due to RNG with bullets.
XM1014 (Auto Shotty) - 14 Ammo - Reasoning: 7 Ammo can barely keep 1 zombie away. At least give the player a slightly better chance at it.
Sawed-Off - 14 Ammo - Reasoning: The KB is stronger in this gun than a lot of others.
MAG-7 - 10 Ammo - Reasoning: Quick reload for a shotty but still needs the ammo increase to keep 1 zombie away.
------
M249 - What is this weapon I don't even- >:^(
No. Just no. This weapon makes me cry in a corner at night. I have to rock myself back and forth for two hours before I can even sleep.
Thanks for reading! I know that the decision is in the hands of the higher ups but I just wanted to suggest this change.
If it isn't a welcomed change, then I understand. Everything I brought up is just a suggestion and not something to be set in stone since the suggested settings have not been tested.
Again, I brought this up since I want to encourage weapon diversity among players.
P.S. Sorry for any grammar/sentence fragment errors.