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mapper
28 Jan 2015, 09:42am
Hello everyone, recently I got into the mood to start mapping again,
nothing better to make one for our blooming ze server right?

Theme will be Metro: 2033.
I did a search for any alike maps, but couldn't find any yet for ze csgo.

Interpretation of the map:
After the spawn in the huts, people make their way through the huts/maze to get above in the market.
The market is above the huts on a second floor, with two holdoffs, one hold on each side.
There they hold-off untill the cart is ready. They take off with a headstart on the zombies, after a while,
the cart slows down so the zombies catchup. Then they get to the second holdoff. There is a flamethrower which
holdoffs zombies.

...
Something to link part one and the tunnels comes here.

Tunnel1: Humans run into tunnel, tunnel collapses partly. Zombies get teleported into the same place a few seconds after, with a loud screech.
Humans run the main point and place c4. Hold-off a short while. Secret teleport(zombies away to start point) & Fade screen.
Tunnel2: Same but with less heads-up to zombies.
Tunnel3-Main room: Boss. Holds zombies back. When he is defeated, round ends.


Help?
As you can see a part of this is still to be filled in, any ideas relevant to the game are welcome, drawings are welcome too:)
I'm looking for someone who has experience in 3D animations in c4d or 3ds max.(I already have a model I'd like to use + textures.)
Any parts you liked most when you played metro 2033?
Anything you'd think that would fit perfectly in this map?
Just post it here and I will evaluate each post accordingly.

Custom:
There will be a list of custom models/sounds probably.
EG: cart (Dunno how big I should make it tho)
Sound ambience: Spawn, Market, Tunnels, ..

Pictures:

So the spawn will be in a maze of little huts and a few staircases here and there going up to the marketplace/cafeteria.
http://cloud-4.steamusercontent.com/ugc/523876735176240367/068DDA8E24366B813D68F7E3541160ABFDE7BDA7/
http://cloud-4.steamusercontent.com/ugc/523876735176240242/454D949F6CA615B383515FF12430273F0746E916/
http://i59.tinypic.com/2jd26xh.jpg
http://i59.tinypic.com/2a9bpdv.jpg

Motox
28 Jan 2015, 10:24am
I've been getting into ZE lately and I'd love to see a rendition of metro on the server! The only thing that comes to mind at the moment for a suggestion would be to possibly place irradiated areas across the map to ward off persons traveling towards them, for whatever reason. I also enjoyed the beauty of the game's setting, the dilapidated structures, smoky environments, overall interesting atmosphere, and deadly one at that. If you could possibly pay homage to that, maybe in the spawn where you could enter the tunnel system, it might be nice. To specify, I mean to say the broken-down buildings, gray-ridden skies, and so on.

Examples: http://1.bp.blogspot.com/-jxw3ZILKQmo/UJ3ravl1S9I/AAAAAAAAASM/RrUnREflyyI/s400/2012-11-09_00001.jpg
http://2.bp.blogspot.com/-TVtUVBat8dY/UJ3pKYEC4uI/AAAAAAAAAR0/HKWrY-TZN8s/s400/2012-11-06_00004.jpg

Octa
28 Jan 2015, 11:47am
You could transition by teleporting them into one of the visions that he has of the dark ones, like a little maze thing or something.

Z3r0 M4ni4c
28 Jan 2015, 11:57am
well i dont know much about 2033 but im glad your back on mapping again :thumb:
And it looks already good im looking forward to your first beta release :)

mapper
28 Jan 2015, 11:57am
I've been getting into ZE lately and I'd love to see a rendition of metro on the server! The only thing that comes to mind at the moment for a suggestion would be to possibly place irradiated areas across the map to ward off persons traveling towards them, for whatever reason. I also enjoyed the beauty of the game's setting, the dilapidated structures, smoky environments, overall interesting atmosphere, and deadly one at that. If you could possibly pay homage to that, maybe in the spawn where you could enter the tunnel system, it might be nice. To specify, I mean to say the broken-down buildings, gray-ridden skies, and so on.

Examples: http://1.bp.blogspot.com/-jxw3ZILKQmo/UJ3ravl1S9I/AAAAAAAAASM/RrUnREflyyI/s400/2012-11-09_00001.jpg
http://2.bp.blogspot.com/-TVtUVBat8dY/UJ3pKYEC4uI/AAAAAAAAAR0/HKWrY-TZN8s/s400/2012-11-06_00004.jpgThis uses a lot more resources to make, I'll see how big the map will become. Until then, I won't focus on any outdoor scenes.


You could transition by teleporting them into one of the visions that he has of the dark ones, like a little maze thing or something. Thanks, I'll use this for sure!

mapper
20 Feb 2015, 06:56am
Updated. Also, people who want to test run the map to to test the "flow", gameplay and the general feeling, just pm me or contact me on steam.

Elemental
20 Feb 2015, 07:05am
Mapper is secretly a part of Metro: 2033's developer team and is advertising right now.
It werked, contemplating getting the game, cause looks kewl :P