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View Full Version : [Finished] mg_dungeon_course_v2



Dev0
22 Feb 2013, 06:35pm
A map I actually put forth effort into. 52 T spawns, along with a 40 second spawnkill, very aesthetic and could probably be made longer.

Fixed map size, now down to around 26mb
And I never forgot to pakrat. Why do you think the file was so big to begin with?

Dl Dungeon Course Fix (http://css.gamebanana.com/maps/172619)

Kippe
22 Feb 2013, 06:40pm
Looks pretty neat, textures kinda stretched on the 3rd screenshot though. I'll have to try it out later.

WoLF
22 Feb 2013, 09:01pm
Surprize was talking about texture errors . http://localhostr.com/file/3BJDCLqzR1Pt/hmmmmmmmmmmmmmmmmmmmmmmmmmmmm.png

Scoutkllr
22 Feb 2013, 09:30pm
Textures are fine for me, and it looks pretty decent, although you do need to look up how to optimize the map, as it needs it pretty bad in my opinion.

Paul
23 Feb 2013, 07:07am
100mb+ just from 4 songs?????????????????

Use mp3's and set the bit rate lower, songs should be around 2-5mb each depending on the length of them. Anything over that is just not needed.

WriteX
23 Feb 2013, 07:32am
http://cloud-2.steampowered.com/ugc/577855877638802653/C81F2ED018806F66A2E7309AD6D04DE86C674845/
...because I don't have the textures in my cstrike folder (although it looks like you did use some default textures, so I don't understand why the entire map is a huge pile of error texture...)
Did you use Pakrat? [: I can't think of any other reason as to why this happened.

WoLF
23 Feb 2013, 08:09am
Is this your first map?

Dev0
23 Feb 2013, 10:05am
I don't know why you can't see them. I pakratted every texture I used into the map. And this is not my first map, just my first for SG.

WoLF
6 Mar 2013, 06:47am
Letting you know we tested it at the server and everyone got Problems with the textures. Try using different textures

Tweezy
6 Mar 2013, 07:01am
Are the textures custom? If so make sure you have PakRat em!