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View Full Version : [Finished] So i have been working in 3Ds max lately..



mapper
29 Jan 2013, 06:15am
And I want it to look more realistic, any tips/ improvements are welcome :)
Criticism is welcome aswell.


http://i49.tinypic.com/1ffh3m.jpg

http://i48.tinypic.com/314y1r8.jpg

Tweezy
29 Jan 2013, 06:40am
Have you got any bigger screenshots? I want to have a look at the detail of your texturing.

You also need to remember that those sort of buildings won't be as straight and perfect as that. There will be odd bits of cracking, bumps, and generally not as level as you have it.

mapper
29 Jan 2013, 07:16am
http://imageshack.us/a/img805/1179/mycityscene.jpg
http://imageshack.us/a/img651/6578/mycityscene2.jpg
http://imageshack.us/a/img217/2315/mycityscene3.jpg
http://imageshack.us/a/img713/615/mycityscene4.jpg

Tweezy
29 Jan 2013, 07:20am
I would recommend changing the texturing to be honest. If you are looking for realism instead of an in-game environment then you can really use more taxing techniques. have you uv-unwrapped all the models so you can uv-texture (Also leads to bump maps etc) or are you using planar texturing?

mapper
29 Jan 2013, 07:58am
For the buildings I just use planar texturing, so i can use tilable textures aswell. But yea those textures are hard to make, I especially need other entrance textures for the gelateria and the bar. Ive looked for hours on the web but I couldnt find any decent ones.

Tweezy
29 Jan 2013, 08:01am
For the buildings I just use planar texturing, so i can use tilable textures aswell. But yea those textures are hard to make, I especially need other entrance textures for the gelateria and the bar. Ive looked for hours on the web but I couldnt find any decent ones.

I would recommend uv-unwrapping the models. Look for a tutorial if you are unsure. Roadkill is a good, free program to use. From there you can actually directly texture the unwrap, then you can uv-wrap the models and the results you get are so much better.