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Wall-Nut
11 Sep 2011, 03:10pm
So I've been mapping for just over a week, and I think I've been picking up quickly. However, I've ran into a problem on my 2nd map.

Apparently, the bots won't move anywhere past a certain area of my map. There are no walls, and nothing preventing them from moving. I don't know how to fix this problem, can anyone help me out?

Screenshot of my mapping problem: Steam Community :: Wall-Nut! (Ballistophobic) :: Screenshots (http://steamcommunity.com/profiles/76561198016549384/screenshot/578933833712448947?tab=public)

kompactdisk
11 Sep 2011, 06:15pm
Remove the car, maybe? Probably won't make a difference, but it's worth a try.

You could also try changing the elevation of the ground they're walking on or make it a slope. And if that don't work, use more elevation or slope.
Also, what kind of map is it?

Scoutkllr
11 Sep 2011, 08:11pm
Not sure about this, but it might be a problem with your .nav file for that map.

HZK
12 Sep 2011, 08:45am
Send me the map, I'll check it :P

If you want to do it yourself, check this Navigation Meshes - Valve Developer Community (http://developer.valvesoftware.com/wiki/Navigation_Meshes)
That's what I learned from

Wall-Nut
12 Sep 2011, 05:07pm
So I've tried changing the ladder to a staircase, but it still doesnt work, so if anyone wants to take a look at the problem, here is a dl link to the bsp and nav. The map just seems a bit too complex for bots to navigate through. :oh:

BSP: Multiupload.com - upload your files to multiple file hosting sites! (http://www.multiupload.com/W133VTMQ7X)

NAV: Multiupload.com - upload your files to multiple file hosting sites! (http://www.multiupload.com/4PQDDPNPV5)

Blank
17 Sep 2011, 09:53pm
I know why they are not coming any closer.


http://i279.photobucket.com/albums/kk141/hypxic1/grenade.png

Jimbo
18 Sep 2011, 01:10am
I know why they are not coming any closer.


http://i279.photobucket.com/albums/kk141/hypxic1/grenade.png

lmao

HZK
18 Sep 2011, 04:04am
I know why they are not coming any closer.


http://i279.photobucket.com/albums/kk141/hypxic1/grenade.png

Rofl.

I'm going to manually create a nav file when he finishes the map, because I noticed that the navigation mesh only went 5m from spawn. I didn't know what was causing it so I came to the conclusion that it is some glitch or bad entity in the map. I tried using nav_mark_walkable but it didn't help.

Anyway a bot-player map should have manually create meshes anyway; all of the default maps had meshes manually created by valve.