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HZK
17 Jul 2011, 01:03pm
mg_cubefield

I have been making this map for a while, most of my time spent on the map was just tweaking. The core gameplay was made quicker then the visuals and commands.


Not many people knew about it, unless they asked. So the testers are people that have experience with mapping/assisting and I found them quite useful. I decided to add a story line that only comes into the gameplay right at the very end.


There are 4 difficulties that, when beaten, unlock the next one (An extra button in spawn to choose). And then there is a fifth that functions very differently to the rest. Each difficulty has sequences, timers and different-sized cubes.

Easy
Normal
Hard
Nasty

Unbeatable


Once you reach unbeatable, you can only play on that mode until you beat it; when unbeatable is, well, beaten then the game restarts with a small change.



And don't worry actionfags, combat does blend in to the gameplay....
if you can get past unbeatable.



Here are some screenshots:
Spawn right at the start: http://i206.photobucket.com/albums/bb239/aq_boi_2007/cubefield/mg_cubefield_alpha00023.jpg
A sequence in the first level:http://i206.photobucket.com/albums/bb239/aq_boi_2007/cubefield/mg_cubefield_alpha00032.jpg
A change in the look near the end of normal: http://i206.photobucket.com/albums/bb239/aq_boi_2007/cubefield/mg_cubefield_alpha0000.jpg
A sequence in hard: http://i206.photobucket.com/albums/bb239/aq_boi_2007/cubefield/mg_cubefield_alpha0004.jpg
Start of nasty: http://i206.photobucket.com/albums/bb239/aq_boi_2007/cubefield/mg_cubefield_alpha0001.jpg
Old product pic: http://i206.photobucket.com/albums/bb239/aq_boi_2007/cubefield/mg_cubefield_alpha00002.jpg
A sequence in hard or nasty: http://i206.photobucket.com/albums/bb239/aq_boi_2007/cubefield/mg_cubefield_alpha00022.jpg


Creds:
Knife - me
Tweezy - testing and support
3DG - Testing
S-low - I used some of their skins
Elis - same
Komaokc - I used their sky

I hope you enjoy the map!

Here is a public beta: http://www.multiupload.com/65RET5L6FN

Elfbarf
17 Jul 2011, 02:02pm
Can't seem to get past the part in normal where you have to run all the way to the right side of the screen :/

HZK
17 Jul 2011, 02:19pm
Can't seem to get past the part in normal where you have to run all the way to the right side of the screen :/

In easy and normal you can jump over the blocks

Elfbarf
17 Jul 2011, 02:49pm
In easy and normal you can jump over the blocks

Oh.

HZK
17 Jul 2011, 03:12pm
Well you can jump over in normal until the end :P

2DG
17 Jul 2011, 06:22pm
Well, me and knife tested the map privately. (and some other people)
Some bugs are going to get fixed. However as for now, even if it's not updated it seems playable, however don't go around in a full server at unbeatable because it'll lagg alot.

sebak
17 Jul 2011, 08:55pm
download link?

2DG
18 Jul 2011, 02:58am
download link?

If you would take time to read the whole, me and knife tested the map with 8-ish people.... We found some bugs and he is fixing them right now.

HZK
18 Jul 2011, 01:14pm
Link updated

high rws
8 Aug 2011, 10:12am
nice map lol, i always sucked at cube games like this.

anyways, can i ask how you got the console to "say" text such as "3 2 1" etc?

HZK
8 Aug 2011, 12:46pm
nice map lol, i always sucked at cube games like this.

anyways, can i ask how you got the console to "say" text such as "3 2 1" etc?

1. Use the entity tool to place an entity called "point_servercommand" (I'm going to call it bob as an example).
2. Give the entity a name.
3. As the output as another entity, put this:
On____
Bob
Command
Say blablabla
0

Warning: Don't ever use , ' or " because they corrupt the file. If you need something to replicate speech marks use *

high rws
8 Aug 2011, 01:18pm
1. Use the entity tool to place an entity called "point_servercommand" (I'm going to call it bob as an example).
2. Give the entity a name.
3. As the output as another entity, put this:
On____
Bob
Command
Say blablabla
0

Warning: Don't ever use , ' or " because they corrupt the file. If you need something to replicate speech marks use *

thanks, i'll try it later :)