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View Full Version : Currently working on deathrun map- could use ideas for traps



La te ra lus
14 Jun 2011, 07:48pm
This is what I have so far... Obviously barley in its early stage. Took a while to get wall to come out just the way I wanted. Could use some idea's on what to include in it...traps,themes, ect....

http://i55.tinypic.com/2hd169u.png

Kratos
14 Jun 2011, 07:49pm
for the theme do a music one

Wicked Pissah
14 Jun 2011, 07:58pm
Lots 'o traps, por favor.

Maybe do some that require some bunnyhopping or sliding would be cool. Longjumps. Lots of surprises.

I'll get back to you with some more input, tired as hell right now.

Kratos
14 Jun 2011, 08:02pm
i second that and secret nades and such

ZezXion
14 Jun 2011, 08:14pm
Lots 'o traps, por favor.

Maybe do some that require some bunnyhopping or sliding would be cool. Longjumps. Lots of surprises.

I'll get back to you with some more input, tired as hell right now.

I'd have to say don't make bunnyhops or longjumps. People join a deathrun map to play deathrun, not bunnyhop or longjump. Alot of people who play deathrun don't even know how to do either. I would have to say sawblade traps, icey floors with no guard rails and breaking floors.

Wicked Pissah
14 Jun 2011, 08:18pm
I'd have to say don't make bunnyhops or longjumps. People join a deathrun map to play deathrun, not bunnyhop or longjump. Alot of people who play deathrun don't even know how to do either. I would have to say sawblade traps, icey floors with no guard rails and breaking floors.

Yeah you're right for the most part everyone instantly dies on a longjump, surprisingly I was going to not say those obstacles because they are indeed leaning more toward minigames. However, there does need to be some jumps of course.

I like the idea of ice and breaking floors, always fun and keeps you guessing (especially breaking floors).

La te ra lus
14 Jun 2011, 09:07pm
Im going to start it from scratch tomorrow so I can incorporate some of the secrets and such I was thinking about earlier today. It will also give me the chance to add more breaks in the floors and an explosion here and there. This project may take a while.

Kratos
14 Jun 2011, 09:12pm
yeah but you should use like tool and such NIN in it

Wicked Pissah
14 Jun 2011, 09:17pm
yeah but you should use like tool and such NIN in it

I think more mellow/funny music would make deathrun more interesting. Don't get me wrong I like NIN, but more fast-paced "lulzy" music fits deathrun (in my opinion).

Kratos
14 Jun 2011, 09:36pm
true but i just feel there should be atleast one map with good music

Wicked Pissah
14 Jun 2011, 09:38pm
true but i just feel there should be atleast one map with good music

Maybe some secret buttons in the map that plays clips of the songs would be interesting and an added little bonus if you find them.

ZezXion
14 Jun 2011, 09:45pm
Maybe some secret buttons in the map that plays clips of the songs would be interesting and an added little bonus if you find them.

Needs to be like a timed map, if you don't go fast enough the map breaks behind you and kills everyone. All this, while playing Benny Hill.

Wicked Pissah
14 Jun 2011, 09:59pm
Needs to be like a timed map, if you don't go fast enough the map breaks behind you and kills everyone. All this, while playing Benny Hill.

Funny because I was thinking of Benny Hill. And yeah like (wow forget the name of the map) the floors/glass breaks as time passes on.

Kratos
14 Jun 2011, 10:02pm
yeah that would be great :D wirte this down lat er!!

Jizzy
15 Jun 2011, 03:19pm
Do some Bhop traps, maybe like the one from helix where u have 2 jump from platform to platform.

Use a jump rope effect (or blade jump) as a trap.

uhmm yeah and some cool secrets and stuff would be fun!