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View Full Version : [Abandoned] ZE_MCri_Dordogne_River



Cypher
9 Apr 2011, 07:49pm
<fieldset><div align="center"><blink><b class="blue"><font size="3">ZE_MCri_Dordogne_River</font></b></blink></div></fieldset>

<fieldset><div align="center"><b class="green">This is a map based off the book "Timeline" by Michael Chrichton. A group of scientists goes back in time and runs into a bunch of disaster scenarios of all different sorts.</b>

Map starts in Castelgard, from there you run to the mill which is a hold pint, once you've retreated you go to the Monastery, which contains 3 different randomized paths. Path one (all are inside the monastery) goes to the left, and leaves the monastery quickly, makng direct route for La roque, the second castle. path 2 goes to an underground tunnel, which also goes to la rouqe. path 3 goes to the right, and you just end up retracing your steps and going either through path 1, or a seperate path that starts near the mill. after running through la rouqe (which is a hold point as well as a puzzle area if i can figure out how to make the puzzle) you run into the woods and to your time machines, the final hold off.</div></fieldset>

<fieldset><div align="center"><b class="green">Total Time Spent on Map</b>

13...</div></fieldset>

<fieldset><div align="center"><b class="green">Completion Percentages</div></b>

Spawn
http://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Progress_bar_100.svg/120px-Progress_bar_0.svg.png

http://cloud.steampowered.com/ugc/577793916163246542/C1980979287B970BB1ADEF4AFECDF1401D1C12CA/
Castelgard
http://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Progress_bar_100.svg/120px-Progress_bar_0.svg.png

http://cloud.steampowered.com/ugc/577793916163276806/7C6F826067FE4549D35FBD430BA81849678528B3/

Primary Path
http://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Progress_bar_40.svg/120px-Progress_bar_0.svg.png

http://cloud.steampowered.com/ugc/577793916163362437/2BA1C7A13B00000874FE152FE71B82B449826461/
http://cloud.steampowered.com/ugc/577793916163363364/B3F03EC69F24D6D22E0C81B34E9EC039A418D6C0/

Secondary Path
http://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Progress_bar_10.svg/120px-Progress_bar_0.svg.png

http://cloud.steampowered.com/ugc/577793916163388741/3C21AABB1990D1FFCC800ECB463BD68E26E507F5/

Dordogne River
http://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Progress_bar_20.svg/120px-Progress_bar_0.svg.png

http://cloud.steampowered.com/ugc/577793916163409446/7CEEB4CBB48D49D581F3931EC17F253A51A142CE/

Monastery
http://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Progress_bar_60.svg/120px-Progress_bar_0.svg.png

http://cloud.steampowered.com/ugc/577793916163421120/2E4BE9F1116F639238DA9B6F53B42CB761C8AFEC/

Mill
http://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Progress_bar_80.svg/120px-Progress_bar_0.svg.png

http://cloud.steampowered.com/ugc/577793916163430945/B662CAAA39A8F9C00B6CDC78E3AA33D4C69EDFC8/

La Rouqe
http://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Progress_bar_0.svg/120px-Progress_bar_0.svg.png

[/CENTER][/Spoiler]
Woods and final hold off
http://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Progress_bar_0.svg/120px-Progress_bar_0.svg.png

[/CENTER][/Spoiler]
3D Skybox
http://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Progress_bar_0.svg/120px-Progress_bar_0.svg.png

[/CENTER][/Spoiler]</div></fieldset>

<fieldset><div align="center"><b class="green">
Currently Working On</b>

Monastery</div></fieldset>

andre1028
9 Apr 2011, 09:21pm
Pretty good progress on such little time so far. Whenever you get it finished enough for some kind of testing hit me or Paul up.

Paul
9 Apr 2011, 10:36pm
Looks like you've made some decent progress in the map for 8 hours work. Keep on updating it im intrigued to watch the progress of the map build.

Prez
9 Apr 2011, 10:44pm
I like what you've done so far. From the pictures, I can tell you that you should work on making it less blocky. A lot of the props and buildings should be more rounded for realism; also, the desert texture is very choppy for repeating, so you might want to blur it a little by scaling it up. Good work!

Cypher
9 Apr 2011, 11:06pm
I like what you've done so far. From the pictures, I can tell you that you should work on making it less blocky. A lot of the props and buildings should be more rounded for realism; also, the desert texture is very choppy for repeating, so you might want to blur it a little by scaling it up. Good work!

Some building thats not appropriate for (wooden buildings and such) for others, that is going to come late. The texture arent choppy from the ground, only when your up as high in the air as i am.

Cypher
9 Apr 2011, 11:07pm
http://www.youtube.com/watch?v=xbPGAegDv7M

Heres some video of an earlier stage in my map, just to get a taste.

Cypher
10 Apr 2011, 12:07pm
http://www.youtube.com/watch?v=1s8VEpIz3dY

HZK
10 Apr 2011, 12:38pm
just a tip:
Give the map a simpler more attractive name to get votes. Names that are too abstract usually get ignored.

sebak
10 Apr 2011, 02:14pm
just a tip:
Give the map a simpler more attractive name to get votes. Names that are too abstract usually get ignored.

my thoguhts exaclty.

and nice video btw

Cypher
10 Apr 2011, 02:37pm
This map is no longer going to be updated on this website.

Apologies to anyone who wanted to see this maps progress and results.

HZK
10 Apr 2011, 02:52pm
This map is no longer going to be updated on this website.

Apologies to anyone who wanted to see this maps progress and results.

So where will we get our info now?

Cypher
10 Apr 2011, 02:55pm
I hesitate to post because I'd probably be blamed of advertising. This (http://plaguefest.com/index.php?/topic/5866-ze-mcri-dordogne-river/page__pid__69611#entry69611) is where you can keep up to date with my map and progress.

HZK
10 Apr 2011, 03:28pm
plaguefest.........

Cypher
10 Apr 2011, 03:30pm
Problem?

HZK
10 Apr 2011, 03:39pm
nope. Just wanted to see how this map gets along.