PDA

View Full Version : Making a TTT Map



Detective Mconroy
11 Jan 2011, 06:30pm
EDIT: The above poll is now irrelevant

yo Im thinkin about making a TTT map and was wondering if this server could try it/use it if its good and who I could send it to once its finished

and i was wondering if anyone had any good map suggestions i could use and if anyone had any good tips on how to make the map good for ttt such as in choke points, places people will group around, etc. Or if you guys would prefer more wide open maps or indoors close quarters maps with lots of small areas

If you have made a ttt map before it would be helpful to give any useful information U gained from the experience



EDIT: MAP DETAILS

BACKGROUND:

Osama bin laden has ordered a super secret underwater attack on america! However, The terrorist's nuclear submarine has been damaged and it needs to be repaired at there super secret aqua base so they can destroy america with there nukes from there super secret submarine. They need to repair their sub as soon as possible, but the traters want to save america and kill all their comrades


MAP DESCRIPTION:

underwater terrorist base with a nuclear submarine. Its kind of inspired by the movie abyss so if youve ever seen it its going to look like that but bigger & with a nuclear submarine docked to it or whatever and you will be able to wander from the nuclear sub into the base. The actual main base is going to consist of 3 or 4 floors with plenty of windows to look outside, the bottom level is going to be a kind of open area where people will probably cluster around and there will be subs there and stuff and sections of the floors will be open with water that would be used so the subs can go outside (but the players can't do it) The open water floors will do damage to you if you fall in them and if you decide to jump in them and go swim outside you will be instantly killed.

The top floor will be kind of command center type place with a few small close quarters areas, some rooms, and a larger room. The middle floors are undecided but they will be just as useful. There will be some stairs as well as an elevator connecting the floors.

There will also be a seperate building about 100 feet from the main base. It's kind of inspired by the top floor on the map nexus and there will be two mini subs on tracktrains that will go back and forth at the press of a button.

The whole base will be overlooking a huge steep canyon just like in the movie abyss and there will be a great view from the windows. Other than the canyon the rest of the landscape is underwater sand on a relatively flat plane with some small hills, bumps, and depressions so it looks realistic.

OBJECTIVES: (these will probably change slightly)

TRADERS: The tradors will have 4 (number may change) pipes they will have to destroy using either C4 or the same bombs that are on the map with the UFO. u will need to activate a button when you plant the bombs on it which will set off a timer for 20 seconds. The innocents can turn the button off stopping the countdown if they see it/hear it but they cannot remove the bomb planted on it. Whenever these pipes are destroyed water fills the room and emergency doors shut about 6 or 7 seconds and whoever is still inside the room gets drowned and dies so some sections of the map will be removed as the round goes. If all the pipes get blown up the whole place fills with water and everyone dies and traders win.

INNOCENTS: The innocents will have to do a number of tasks on the nuclear submarine to repair it and then collect batteries from the main base. But traders can also throw the batteries in the water on the bottom floor so there will be spare batteries lying around. It will take a decent ammount of time to repair the nuklear sub but if its fixed it can take off and innocents win.


IM LOOKING FOR MAP NAME SUGGESTIONS

Let me know what you think!!!

Detective Mconroy
11 Jan 2011, 06:39pm
reserved for pictures when i start making the map

Spartan
12 Jan 2011, 07:29am
http://ttt.badking.net/mapping-guide