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Redcow
25 Jul 2010, 07:33pm
XXX
B2 released.
http://www.garrysmod.org/downloads/?a=view&id=108040

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Feel free to give feedback, pros or cons, I read all of the posts and they'll keep me dedicated to finishing the map.

Started my new mapping project today. *There isn't much done, but as I have done with Shippingcenter and Digdown, I'm going to throw up a thread for updates as I work along the map.

Since my other two maps were indoors, I'm going to try a mixture of outdoors and indoors on this map to spin things up a little bit.

The map is going to be based off of some sort of concentration camp out in the woods.

Day 1 (not much done at all, except the 3d skybox):

http://img717.imageshack.us/img717/3576/tttconcentrationb10000.jpg (http://img717.imageshack.us/i/tttconcentrationb10000.jpg/)


Quick update (Still on day 1 here):

http://img8.imageshack.us/img8/68/tttconcentrationb10001.jpg (http://img8.imageshack.us/i/tttconcentrationb10001.jpg/)


Day 2:

Added one building, changed some fog settings, few other minor things.

http://img821.imageshack.us/img821/1656/tttconcentrationb10004.jpg (http://img821.imageshack.us/i/tttconcentrationb10004.jpg/)


http://img714.imageshack.us/img714/1681/tttconcentrationb10005.jpg (http://img714.imageshack.us/i/tttconcentrationb10005.jpg/)

Day 4 update

http://img442.imageshack.us/img442/4944/tttconcentrationb10009.jpg (http://img442.imageshack.us/i/tttconcentrationb10009.jpg/)

http://img24.imageshack.us/img24/7898/tttconcentrationb10010.jpg (http://img24.imageshack.us/i/tttconcentrationb10010.jpg/)


Added two new buildings, the "housing", if you will. Don't worry about people camping in these, the map is being designed so that you can't just lock yourself in a corner and hide the whole round. I just want to leave a little bit of gameplay not shown in the screenshots for people exploring to find themselves.


Update 5

Quick update, the outside of this building will come soon once I finish it. *I still have another floor of the building to do with windows and all so it might be a bit.

You can see the real-time reflection technique used as well. *I haven't seen it used in a map before, so I decided to go ahead and do it.

http://img30.imageshack.us/img30/7576/tttconcentrationb10012.jpg (http://img30.imageshack.us/i/tttconcentrationb10012.jpg/)


Update 6:

Inside of the upper level of the Nazi main building.

http://img809.imageshack.us/img809/9914/tttconcentrationb10013.jpg (http://img809.imageshack.us/i/tttconcentrationb10013.jpg/)

Nazi building exterior

http://img405.imageshack.us/img405/6198/tttconcentrationb10014.jpg (http://img405.imageshack.us/i/tttconcentrationb10014.jpg/)

Back side

http://img43.imageshack.us/img43/9167/tttconcentrationb10015.jpg (http://img43.imageshack.us/i/tttconcentrationb10015.jpg/)

Spartan
26 Jul 2010, 07:19am
Think this is the wrong section, but whatever. Post your first test version in the map suggestions when you're ready.

Redcow
26 Jul 2010, 11:58pm
Quick update.

Day 2:

Added one building, changed some fog settings, few other minor things.

http://img821.imageshack.us/img821/1656/tttconcentrationb10004.jpg (http://img821.imageshack.us/i/tttconcentrationb10004.jpg/)


http://img714.imageshack.us/img714/1681/tttconcentrationb10005.jpg (http://img714.imageshack.us/i/tttconcentrationb10005.jpg/)

Redcow
28 Jul 2010, 06:19pm
Day 4 update

http://img442.imageshack.us/img442/4944/tttconcentrationb10009.jpg (http://img442.imageshack.us/i/tttconcentrationb10009.jpg/)

http://img24.imageshack.us/img24/7898/tttconcentrationb10010.jpg (http://img24.imageshack.us/i/tttconcentrationb10010.jpg/)


Added two new buildings, the "housing", if you will. Don't worry about people camping in these, the map is being designed so that you can't just lock yourself in a corner and hide the whole round. I just want to leave a little bit of gameplay not shown in the screenshots for people exploring to find themselves.

Bad Dog
28 Jul 2010, 06:42pm
is this a concentration camp? Lol, the traitor trap room is gonna be fucked up.

The Piano Man
2 Aug 2010, 07:01am
It looks awesome! I hope it turns out alright! :)

Redcow
11 Aug 2010, 11:39am
Good news.

I fixed my computer. Well, rather rebuilt the entire thing because I needed a new case as well as power supply. But after 2 days of deconstructing and rebuilding the computer I'm going to get back onto this ASAP.

Also, ideas are highly appreciated. I know people want some sort of gas chamber, but why would innocents walk into a gas chamber? Maybe guns or something, but I don't want people to rush into it before the traitors could control the chamber. There would need to be a reason for them to go in.

Any other building ideas are great, too.


Update 5

Quick update, the outside of this building will come soon once I finish it. *I still have another floor of the building to do with windows and all so it might be a bit.

You can see the real-time reflection technique used as well. *I haven't seen it used in a map before, so I decided to go ahead and do it.

http://img30.imageshack.us/img30/7576/tttconcentrationb10012.jpg (http://img30.imageshack.us/i/tttconcentrationb10012.jpg/)

Redcow
11 Aug 2010, 07:57pm
Update 6:

Inside of the upper level of the Nazi main building.

http://img809.imageshack.us/img809/9914/tttconcentrationb10013.jpg (http://img809.imageshack.us/i/tttconcentrationb10013.jpg/)

Nazi building exterior

http://img405.imageshack.us/img405/6198/tttconcentrationb10014.jpg (http://img405.imageshack.us/i/tttconcentrationb10014.jpg/)

Back side

http://img43.imageshack.us/img43/9167/tttconcentrationb10015.jpg (http://img43.imageshack.us/i/tttconcentrationb10015.jpg/)

The Piano Man
13 Aug 2010, 06:52am
I can't wait for this map to get finished.

Harro (Ignore)
13 Aug 2010, 09:16pm
Dude, that looks fricking great. Nice job so far and good luck.

Metal
13 Aug 2010, 09:21pm
holy shit......Sick

Redcow
16 Aug 2010, 09:09pm
Released.

http://www.garrysmod.org/downloads/?a=view&id=107604

Metal
16 Aug 2010, 09:20pm
Hopefully we can test this.

iNorris
16 Aug 2010, 09:20pm
Hot dog, lookin good.

Redcow
22 Aug 2010, 11:17am
B2.

Fixes stuff, FPS issues, etc.

http://www.garrysmod.org/downloads/?a=view&id=108040

Cypher
23 Aug 2010, 07:40pm
wow you make fast work, faster than i could ever do, hell, i abandoned my old project because it was taking too long and i still hadnt nodraw'd the invisible areas. looks good too, i just dont liek the open fiels, maybe you can do somethign about that?

ConnorC
29 Aug 2010, 12:07pm
This map looks awesome, why isn't it on the ttt server :S

Matt
29 Aug 2010, 12:55pm
looks great