Redcow
25 Jul 2010, 07:33pm
XXX
B2 released.
http://www.garrysmod.org/downloads/?a=view&id=108040
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feel free to give feedback, pros or cons, I read all of the posts and they'll keep me dedicated to finishing the map.
Started my new mapping project today. *There isn't much done, but as I have done with Shippingcenter and Digdown, I'm going to throw up a thread for updates as I work along the map.
Since my other two maps were indoors, I'm going to try a mixture of outdoors and indoors on this map to spin things up a little bit.
The map is going to be based off of some sort of concentration camp out in the woods.
Day 1 (not much done at all, except the 3d skybox):
http://img717.imageshack.us/img717/3576/tttconcentrationb10000.jpg (http://img717.imageshack.us/i/tttconcentrationb10000.jpg/)
Quick update (Still on day 1 here):
http://img8.imageshack.us/img8/68/tttconcentrationb10001.jpg (http://img8.imageshack.us/i/tttconcentrationb10001.jpg/)
Day 2:
Added one building, changed some fog settings, few other minor things.
http://img821.imageshack.us/img821/1656/tttconcentrationb10004.jpg (http://img821.imageshack.us/i/tttconcentrationb10004.jpg/)
http://img714.imageshack.us/img714/1681/tttconcentrationb10005.jpg (http://img714.imageshack.us/i/tttconcentrationb10005.jpg/)
Day 4 update
http://img442.imageshack.us/img442/4944/tttconcentrationb10009.jpg (http://img442.imageshack.us/i/tttconcentrationb10009.jpg/)
http://img24.imageshack.us/img24/7898/tttconcentrationb10010.jpg (http://img24.imageshack.us/i/tttconcentrationb10010.jpg/)
Added two new buildings, the "housing", if you will. Don't worry about people camping in these, the map is being designed so that you can't just lock yourself in a corner and hide the whole round. I just want to leave a little bit of gameplay not shown in the screenshots for people exploring to find themselves.
Update 5
Quick update, the outside of this building will come soon once I finish it. *I still have another floor of the building to do with windows and all so it might be a bit.
You can see the real-time reflection technique used as well. *I haven't seen it used in a map before, so I decided to go ahead and do it.
http://img30.imageshack.us/img30/7576/tttconcentrationb10012.jpg (http://img30.imageshack.us/i/tttconcentrationb10012.jpg/)
Update 6:
Inside of the upper level of the Nazi main building.
http://img809.imageshack.us/img809/9914/tttconcentrationb10013.jpg (http://img809.imageshack.us/i/tttconcentrationb10013.jpg/)
Nazi building exterior
http://img405.imageshack.us/img405/6198/tttconcentrationb10014.jpg (http://img405.imageshack.us/i/tttconcentrationb10014.jpg/)
Back side
http://img43.imageshack.us/img43/9167/tttconcentrationb10015.jpg (http://img43.imageshack.us/i/tttconcentrationb10015.jpg/)
B2 released.
http://www.garrysmod.org/downloads/?a=view&id=108040
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feel free to give feedback, pros or cons, I read all of the posts and they'll keep me dedicated to finishing the map.
Started my new mapping project today. *There isn't much done, but as I have done with Shippingcenter and Digdown, I'm going to throw up a thread for updates as I work along the map.
Since my other two maps were indoors, I'm going to try a mixture of outdoors and indoors on this map to spin things up a little bit.
The map is going to be based off of some sort of concentration camp out in the woods.
Day 1 (not much done at all, except the 3d skybox):
http://img717.imageshack.us/img717/3576/tttconcentrationb10000.jpg (http://img717.imageshack.us/i/tttconcentrationb10000.jpg/)
Quick update (Still on day 1 here):
http://img8.imageshack.us/img8/68/tttconcentrationb10001.jpg (http://img8.imageshack.us/i/tttconcentrationb10001.jpg/)
Day 2:
Added one building, changed some fog settings, few other minor things.
http://img821.imageshack.us/img821/1656/tttconcentrationb10004.jpg (http://img821.imageshack.us/i/tttconcentrationb10004.jpg/)
http://img714.imageshack.us/img714/1681/tttconcentrationb10005.jpg (http://img714.imageshack.us/i/tttconcentrationb10005.jpg/)
Day 4 update
http://img442.imageshack.us/img442/4944/tttconcentrationb10009.jpg (http://img442.imageshack.us/i/tttconcentrationb10009.jpg/)
http://img24.imageshack.us/img24/7898/tttconcentrationb10010.jpg (http://img24.imageshack.us/i/tttconcentrationb10010.jpg/)
Added two new buildings, the "housing", if you will. Don't worry about people camping in these, the map is being designed so that you can't just lock yourself in a corner and hide the whole round. I just want to leave a little bit of gameplay not shown in the screenshots for people exploring to find themselves.
Update 5
Quick update, the outside of this building will come soon once I finish it. *I still have another floor of the building to do with windows and all so it might be a bit.
You can see the real-time reflection technique used as well. *I haven't seen it used in a map before, so I decided to go ahead and do it.
http://img30.imageshack.us/img30/7576/tttconcentrationb10012.jpg (http://img30.imageshack.us/i/tttconcentrationb10012.jpg/)
Update 6:
Inside of the upper level of the Nazi main building.
http://img809.imageshack.us/img809/9914/tttconcentrationb10013.jpg (http://img809.imageshack.us/i/tttconcentrationb10013.jpg/)
Nazi building exterior
http://img405.imageshack.us/img405/6198/tttconcentrationb10014.jpg (http://img405.imageshack.us/i/tttconcentrationb10014.jpg/)
Back side
http://img43.imageshack.us/img43/9167/tttconcentrationb10015.jpg (http://img43.imageshack.us/i/tttconcentrationb10015.jpg/)