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Paul
22 Jul 2010, 03:01pm
http://www.fpsbanana.com/maps/139918

<div align="center"><b class=orange><font size="5">mg_towerdefence_v1</font></b><br></div>

<b>A Tower Defence map where one team must make there way around the winding path, while the other team must stop them from reaching the end by killing them.

This map is more than just running, it requires tactics in order for each team to win. Without teamwork or someone calling which players to attack/ how to stack the classes then you will struggle.

This map was for a allinone collab map that never materialised, out limit was like 8% on everything for the collab map, which is why its pretty basic in terms of looks.

<div align="center"><b class=red><font size="3">Map Info</b><br></div></font>
<b class=blue><ul><li>Random team selection. (Random if your attacking or defending)
<li>Choose your own tower when defending.
<li>The attackers get to choose from 3 classes:
<ul><li><b class=red>Fast Class = | 3150 Health | 1.3x Speed| RED
<li><b class=green>Regular Class = | 4150 Health | 1x Speed | GREEN
<li><b class=blue>Tank Class = | 7300 Health | 0.8x Speed | BLUE</b><br></ul></ul></ul></ul></ul></ul></ul></ul>

<div align="center">This map requires team work and co-operation, when we was beta testing on a 30-40 slot server the map was as balanced as it probably will get. Not too sure what the gameplay is like when there are less than 15 players, maybe not so balanced. If you would like to try this map visit steamgamers minigames server @

<font size="2"><b class=green>STEAMGAMERS.COM | MiniGames | *Funtastic* @

<b class=orange><font size="6">72.26.196.164:27015</b><br></font></div>

We did try to set it up where you get lifes, so that the attackers must get X amount of players though depending on the amount of players in the server, but it was too hard t to get balanced that way.</b><br></ul></b>


GL HF

Prez
22 Jul 2010, 03:36pm
Did the update kill any features for it?

Lemonstein
22 Jul 2010, 03:38pm
nah it was working perfectly ingame
nice map! but like u said someone really gotta order people around to win lol

Jake
25 Jul 2010, 07:50am
This is a very fun map i played it last night

iNorris
25 Jul 2010, 01:50pm
Why the trigger_hurt at the beginning for the runners?

Lemonstein
25 Jul 2010, 04:14pm
killing afks/people who wouldnt go probably?

iNorris
25 Jul 2010, 04:56pm
Paul doesn't roll like that. He would use a logic entity. At least I think he would.

Spiral
26 Jul 2010, 03:27pm
It's to kill afks, health is set after picking your class so it doesn't matter if you lose any health at that point anyway.

This map was created for a multigame map and we had a limit of 8% on everything. Don't need a bunch of logic crap taking up that 8%.