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yardy
1 Jul 2010, 07:12am
Escape map by yardy and starbucks for Steamgamers Zombie Escape Server :usa2:

HALF-LIFE 2: EPISODE 3 (CHAPTER ONE THE BOREILS)
ZE_DEEPICE_BETA

http://www4.pic-upload.de/03.07.10/c5b4iki7xlas.jpg
http://www4.pic-upload.de/03.07.10/fvo2b23hi2oj.jpg
http://www4.pic-upload.de/03.07.10/3u57yxby6s1e.jpg
http://www4.pic-upload.de/03.07.10/oa2t3ajesibq.jpg
http://www4.pic-upload.de/03.07.10/obgeeyz1j3vg.jpg
http://www4.pic-upload.de/03.07.10/84ba5xdf5mw1.jpg

HALF-LIFE 2: EPISODE 3 (CHAPTER ONE THE BOREILS)

starbucks
1 Jul 2010, 07:23am
The name will be changed maybe.

Olli3
1 Jul 2010, 07:57am
:O

Looks frickin' awesome right now!!! Great work by both of you, I cannot wait to play this :D

yardy
1 Jul 2010, 09:06am
:O

Looks frickin' awesome right now!!! Great work by both of you, I cannot wait to play this :D

I know

Chêvouÿx
1 Jul 2010, 11:02am
Don't fail us.

Riperzz
1 Jul 2010, 12:54pm
Point of this map?

Repus
1 Jul 2010, 01:03pm
Point of this map?

Escape from zombie, I swear I have seen you on escape server.

starbucks
1 Jul 2010, 01:04pm
Point of this map?

Escape from zombies.

iNorris
1 Jul 2010, 01:19pm
Is there any context to the map, like a story or certain predicament that the people are escaping from besides the zombies (like in deathstar)

Bob Loblaw
2 Jul 2010, 01:17am
It looks great. Are those just typical displacements? Because that looks wayy too nice to just be displacements Oo lol.

yardy
2 Jul 2010, 01:52am
It looks great. Are those just typical displacements? Because that looks wayy too nice to just be displacements Oo lol.

Well say it this way, those are special and professional epic super mega xream normal displacements like valve or anyone else do them, just thta mine look more epic.

Not to forget, all the awesomeness from starbucks, makes this map 2x awesome what makes it 3x epic that creates an MPQC. :usa2:

starbucks
3 Jul 2010, 02:06am
We changes the mapname to ze_deepice

Jazz
3 Jul 2010, 05:48am
It looks good and all. I just hope it doesn't lag like ocean_escape.

Prez
3 Jul 2010, 07:47am
I especially love the mountain displacements. Very sexy work boys!

Bilbo Baggins
5 Jul 2010, 01:27pm
Sooo I played the map today its fun if the zombies spawn in a very specific manner at the beginning, if not its just run run run and in some cases you won't see the zombies at all. But this map could be pretty cool with a few minor (maybe not minor IDK, I suck with SDK). I could be completely wrong here but I think what the map needs is a couple places where the CT's need to hold. The first place that I think a hold zone could be incorporated is right here in this screenshot.http://lh5.ggpht.com/_3tYyIUG4kXY/TDIvkK-y5nI/AAAAAAAAADc/FCFOAspAi1o/s800/ze_deepice_v10019.jpg Throw in some doors the CT's have to wait for to open throw in some boxes for them to stand on will give the zombies some time to catch up and make the round more exciting.

I like how the train station area gives CT's the options to continue however they like as this also aids the zombies if they're struggling to catch some humans that go their own way. So unlike what I've heard others say I wouldn't go and force people to take the train rather, I would throw in a second hold spot and the end of this area where all of the humans come back together for the run to the end of the map. Right here: http://lh4.ggpht.com/_3tYyIUG4kXY/TDIvkAXZ87I/AAAAAAAAADg/79w4qIB-HdI/s800/ze_deepice_v10026.jpg

Throw in a gate or something giving the humans a chance to come back together into a group and hold off the zombies for a bit and then go the finale.

There's one other thing that I think needs to be added an invisible wall should be added to the mountains next to the end, because as it is now a failnade can launch a zombie up to the mountains where the humans really don't have a chance top stop them. I know because during a round I was launched up there. http://lh5.ggpht.com/_3tYyIUG4kXY/TDIxgibowyI/AAAAAAAAAD0/eTQ9VTPsnLM/s800/ze_deepice_v10033.jpg

So starbucks there's the opinion you asked for earlier. :smile: I like the map so I hope you guys work to make it even better.

starbucks
5 Jul 2010, 01:31pm
Sooo I played the map today its fun if the zombies spawn in a very specific manner at the beginning, if not its just run run run and in some cases you won't see the zombies at all. But this map could be pretty cool with a few minor (maybe not minor IDK, I suck with SDK). I could be completely wrong here but I think what the map needs is a couple places where the CT's need to hold. The first place that I think a hold zone could be incorporated is right here in this screenshot.http://lh5.ggpht.com/_3tYyIUG4kXY/TDIvkK-y5nI/AAAAAAAAADc/FCFOAspAi1o/s800/ze_deepice_v10019.jpg Throw in some doors the CT's have to wait for to open throw in some boxes for them to stand on will give the zombies some time to catch up and make the round more exciting.

I like how the train station area gives CT's the options to continue however they like as this also aids the zombies if they're struggling to catch some humans that go their own way. So unlike what I've heard others say I wouldn't go and force people to take the train rather, I would throw in a second hold spot and the end of this area where all of the humans come back together for the run to the end of the map. Right here: http://lh4.ggpht.com/_3tYyIUG4kXY/TDIvkAXZ87I/AAAAAAAAADg/79w4qIB-HdI/s800/ze_deepice_v10026.jpg

Throw in a gate or something giving the humans a chance to come back together into a group and hold off the zombies for a bit and then go the finale.

There's one other thing that I think needs to be added an invisible wall should be added to the mountains next to the end, because as it is now a failnade can launch a zombie up to the mountains where the humans really don't have a chance top stop them. I know because during a round I was launched up there. http://lh5.ggpht.com/_3tYyIUG4kXY/TDIxgibowyI/AAAAAAAAAD0/eTQ9VTPsnLM/s800/ze_deepice_v10033.jpg

So starbucks there's the opinion you asked for earlier. :smile: I like the map so I hope you guys work to make it even better.

Thank you for that awesome feedback.

As I already said, v1_2 will be up today, were we fixed some stuff.

The problem is, yardy is at the army and he comes back next weekend for a little break.
So, v2 will be out next weekend.
In v2, we're trying to make some holdingspots and other things.

I hope the map will be much better as v1 is.

starbucks
6 Jul 2010, 01:12pm
Alright, we finished v1_2

we did:

- fixed that visit: URL
- left elevator works
- zombie stopper removed
- you cant go through containers
- lights, to see the way better
- boxes on the end are gone
- helicopter doesn't fly retarded anymore
- real shaking at 100%
- You have to take the train and defend

- we added fences, you can pass them. (Read the first commands for more informations)


v2 will be out in 1 or 2 weeks, with obstacles, holding points and other stuff.



Special thanks to Mad Dogg!

LunarKirby
6 Jul 2010, 03:40pm
I liek your displacements.