View Full Version : 10 Jun 2010 - Server Updated
mNote
10 Jun 2010, 09:55pm
Server has been updated to the latest TTT release.
Anymore problems? Let Spartan or me know.
Metal
10 Jun 2010, 10:09pm
Attempting to love you long time.
███████████████████ 100% Complete
LOL, nice sig.
Anywho, i was not affected by this but thanks for fixing it for others.
rokart
11 Jun 2010, 10:19am
isnt there a new weapon for the detective and something called a newton launcher for traitors?
SgtJoo
11 Jun 2010, 10:57am
Obvious newton launcher is obvious.
SoulKeeper
11 Jun 2010, 01:28pm
Version 10-06-10:
- Ragdolls colliding with eachother is now disabled by default to prevent ragdoll-related physics glitching causing lag. Can be re-enabled with ttt_ragdoll_collide (default 0).
- Added (experimental!) new weapons, one for Traitors and one for Detectives:
* Traitors get the Newton Launcher, a gun that pushes a target with much more force and a longer range than the crowbar. Has a recharge rather than ammo.
* Detectives get a UMP SMG that slightly shocks a target with each bullet, screwing with their aim.
- When Fretta voting is enabled, TTT now always starts a gamemode vote when the round/time limit is reached (and mapcycle isn't forced on), instead of only starting one when enough players vote for it when the round ends.
- Added proper kill attribution when an attacker pushes his victim into water with leeches that end up killing him.
- Added logging of DNA sample retrieval in the damage log (ie. server logs or ttt_print_damagelog).
- Fixed non-TTT-compatible weapons not being removed when players pick them up.
Sounds... gay
needs more tripwire/remote controlled explosives
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