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View Full Version : 10 Jun 2010 - Server Updated



mNote
10 Jun 2010, 09:55pm
Server has been updated to the latest TTT release.

Anymore problems? Let Spartan or me know.

Metal
10 Jun 2010, 10:09pm
Attempting to love you long time.
███████████████████ 100% Complete

LOL, nice sig.


Anywho, i was not affected by this but thanks for fixing it for others.

rokart
11 Jun 2010, 10:19am
isnt there a new weapon for the detective and something called a newton launcher for traitors?

SgtJoo
11 Jun 2010, 10:57am
Obvious newton launcher is obvious.

SoulKeeper
11 Jun 2010, 01:28pm
Version 10-06-10:

- Ragdolls colliding with eachother is now disabled by default to prevent ragdoll-related physics glitching causing lag. Can be re-enabled with ttt_ragdoll_collide (default 0).

- Added (experimental!) new weapons, one for Traitors and one for Detectives:
* Traitors get the Newton Launcher, a gun that pushes a target with much more force and a longer range than the crowbar. Has a recharge rather than ammo.
* Detectives get a UMP SMG that slightly shocks a target with each bullet, screwing with their aim.

- When Fretta voting is enabled, TTT now always starts a gamemode vote when the round/time limit is reached (and mapcycle isn't forced on), instead of only starting one when enough players vote for it when the round ends.

- Added proper kill attribution when an attacker pushes his victim into water with leeches that end up killing him.

- Added logging of DNA sample retrieval in the damage log (ie. server logs or ttt_print_damagelog).

- Fixed non-TTT-compatible weapons not being removed when players pick them up.

Sounds... gay

needs more tripwire/remote controlled explosives