View Full Version : mg_defendyourcastle
<fieldset><div align="center"><blink><b class="blue"><font size="3">Mg_defendyourcastle</font></b></blink></div></fieldset>
<fieldset><div align="center"><b class="green">What is your map about?</b>
The Counter-Terrorists have to defend the great castle from the terrorists, who have come to besiege their king's throne! It features a full-scale castle, which will have arrow launchers, and other different defenses. The terrorists have catapults at their disposal, which do work, and launch exploding balls at the castle! Some terrorists will also be equipped with shields to defend against the CTs!</div></fieldset>
<fieldset><div align="center"><b class="green">Total Hours Spent Making the Map</b>
5</div></fieldset>
<fieldset><div align="center"><b class="green">Screenshots</div></b>
http://img815.imageshack.us/img815/5323/mgdefendyourcastle0000.jpg
http://img808.imageshack.us/img808/5747/mgdefendyourcastle0001.jpg
http://img808.imageshack.us/img808/6493/mgdefendyourcastle0002.jpg
http://img820.imageshack.us/img820/940/mgdefendyourcastle0003.jpg
http://img812.imageshack.us/img812/5244/mgdefendyourcastle0004.jpg
http://img819.imageshack.us/img819/7387/mgdefendyourcastle0005.jpg
http://img810.imageshack.us/img810/5909/mgdefendyourcastle0006.jpg
<fieldset><div align="center"><b class="green">Currently Working On</b>
Extra defenses, upgrades, detailing, etc.</div></fieldset>
<fieldset><div align="center"><b class="green">FPSB Work In Progress</b>
Coming soon! </div></fieldset>
KScorp
10 Jun 2010, 07:42pm
Looks awesome.
Does the front of the castle break apart due to the catapults?
HankTheTank
10 Jun 2010, 07:42pm
Second last screenshot suggestioin
remove the texture, and replace it with a rope modle. Or the wooden ladder. It just fits a castle better.
Looks awesome.
Does the front of the castle break apart due to the catapults?
Yeah, I'll make it like that :D
Second last screenshot suggestioin
remove the texture, and replace it with a rope modle. Or the wooden ladder. It just fits a castle better.
Alright, sounds good.
Metal
10 Jun 2010, 07:48pm
HOLY SHIT......epic
iNorris
10 Jun 2010, 08:06pm
Those are some big-ass catapult bowls. Also, a wooden ladder would be better than the rope model, imo.
Riperzz
10 Jun 2010, 08:27pm
How big is this map?
WOW! Pretty kick ass map bro. One thing you could make are some ditches in the ground for the defenders to take cover in, or maybe some kind of makeshift wall. Amazin though bro.
Bob Loblaw
14 Jun 2010, 06:57pm
You should explain it a bit. Like is it going to be knife battles? Or firing the catapults? or?
PingPong
14 Jun 2010, 07:27pm
Damnnnnnnnnnnnnnn
Yeah, sorry, I'm still tinkering with addons, so I didnt explain it yet. The CTs job is to defend their castle from the Ts. The Ts have at their disposal: Catapults to launch rocks at the castle, which break the walls; shields for protection from the CTs; more to come for that one. The CTs have automatic weapons to shoot the Ts, and they will also have turrets/arrow shooters to defend.
iNorris
14 Jun 2010, 08:04pm
Seems somewhat advatageous to the CTs.
Seems somewhat advatageous to the CTs.
Actually, it really isn't. The T's can kill the castle walls easily. Oh, also, everyone spawns with deagles. Forgot to mention that, lol.
iNorris
14 Jun 2010, 08:45pm
Actually, it really isn't. The T's can kill the castle walls easily. Oh, also, everyone spawns with deagles. Forgot to mention that, lol.
Just a minor detail. But wouldnt people just try to pick others off? Can you rush the castle?
Just a minor detail. But wouldnt people just try to pick others off? Can you rush the castle?
No. The terrorists' speed is actually half of the regular speed, which is a contributing factor. Aside from that, they have to find a way to get across the dangerous moat.
Bill Smauz
14 Jun 2010, 09:55pm
Looking good, rather than having 5 catapults you should have 2 but have them so you can change their direction, the mod Age of Chivalry has catapults like this where you can adjust the horizontal and vertical aim. You might consider looking into it if you want, just a suggestion.
Looking good, rather than having 5 catapults you should have 2 but have them so you can change their direction, the mod Age of Chivalry has catapults like this where you can adjust the horizontal and vertical aim. You might consider looking into it if you want, just a suggestion.
Alright. Actually, there are only three, and the two on the edges are battering rams. They don't function as of yet. And for the catapults, it would be a good idea for direction moving. Thanks!
yardy
15 Jun 2010, 11:36am
Oh,
indeed some nice Minigames map there Artimus, keep up the good work!
Thank you.
I'm having some trouble using the player_speedmod entity to slow the t's down. When it's used, it affects CTs as well. Is there a way to filter it for only CTs? There are no parameters or flags for this option.
Whazaaaaa
15 Jun 2010, 11:53am
I'm having some trouble using the player_speedmod entity to slow the t's down. When it's used, it affects CTs as well. Is there a way to filter it for only CTs? There are no parameters or flags for this option.
Well i hope you use a trigger for the player_speedmod. (trigger_multiple) Just do: OnStartTouch - player_speedmod - ModifySpeed - 0.50(is what you have i think)
Then for only T's:
You place a filter_team, give it a name like (filter_T) then you choose team (Terrorist) And do allow all entities that match this bla bla :P.
Now you go back to your trigger_multiple and you go to its settings go to something with filter (forgot name :( ) and do "filter_T"
Hope this helped if not add me on steam (steamname: broeredaan)
So, I reformatted my PC, and I lost all my SDK files.... therefore I have to abandon this. I don't have a .bsp or a .vmf, and I never sent it to anyone.
Sorry.
iNorris
25 Jun 2010, 08:22pm
Shit. I was looking forward to this.
You cant give up nooooooooo!!!!
Remaking it, starting today. Fuck yeah!
Jizzy
14 Jul 2010, 03:35pm
How do the defenders kill the other team or win :) ?
vorter
27 Jul 2010, 01:14pm
nice... Looking forward to playing it.
Sandvich
31 Jul 2010, 06:01pm
Awesome man. Also, if the CTs are getting automatic weapons, maybe you should increase the Ts heath a little bit.
Powered by vBulletin® Version 4.2.2 Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.