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Krazy
21 Apr 2010, 10:30pm
Deathrun_CombineCitadel

*Not Final Title*

Total Time Spent on map to date

About 6 hours


What is my map about?

This map was originally intended to be a remake of my first deathrun map (Deathrun_CombineTraining_V3). Since I already got the combine theme down with the first map I thought that my best chance at making a good map would be to work with a theme that I am familiar with. Since this map is technically a remake of my first map, you will see a lot of the same traps in it, however there will still be several new traps, and the environment has been completely redone.


Map Plans
My plans for the map is to have the CT's spawn on a cliff looking towards the combine citadel, the terrorists will have a view of the CT spawn from a window located above the gate that leads to the interior of the map. The exterior of the map features only 1 trap, which is the bridge that will disappears after the terrorist presses the button. Due to the size of the bridge, at least 1 CT will die at this point. After entering the map the next section is a hallway leading to the core of the citadel. I will have approximately 4-6 traps in this section. After the CT's make it through the hallway, the next section will be a bridge type section that features around 3-5 traps. Once the CT's make it to the end of the bridge section they will have reached the core of the citadel where they must climb to the top of the room, which as of now is the planned ending.


Completion Percentage?
10%

Current Map Plans/ What I will be doing
To do list:
Exterior: 60%
Hallway: 20%
Bridge: 0%
Core: 0%



Screenshots


Remember, these screenshots are of an early version of the map and do not reflect the final version.

Exterior:



http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combineremake_v10000.jpg

http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combineremake_v10004.jpg

Hallway:



http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combineremake_v10001.jpg

http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combineremake_v10003.jpg

http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combineremake_v10002.jpg

http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combineremake_v10005.jpg


Programs I'm using
Source SDK
Hammer

Map By Krazy

Whazaaaaa
22 Apr 2010, 08:58am
Looks nice so far but i would like to see some detail in the map place some props here and there :D

Krazy
22 Apr 2010, 10:54am
Looks nice so far but i would like to see some detail in the map place some props here and there :D

I had a lot more props in there than what the pictures show, however they did not compile correctly when i took the screenshots so that's why they are not there. I should have them working by the time i take the next set of screenshots.

Krazy
4 Jul 2010, 06:32pm
After a couple of months of doing nothing with this map (Mostly due to finals), I finally decided to come back and finish it. I am currently working on the sewers portion of the map and i hope to have that part completed by the end of the week. The following images are screenshots of the first section of the map, "Entrance," as well as a few screenshots of the first part of the second section of the map, "Sewers."


Part 1: Entrance:

[center]
http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combinecitadel_v10000.jpg

http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combinecitadel_v10001.jpg

http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combinecitadel_v10002.jpg


Part 2: Sewers:

[center]
http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combinecitadel_v10003.jpg

http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combinecitadel_v10004.jpg



If anyone has suggestions on stuff that I could add please post it here.

Kratos
13 Jul 2010, 07:20am
looks prety good

Krazy
14 Jul 2010, 01:00am
Update: Last week i had to deal with a virus on my laptop so I wasn't able to work on it as much as i wanted. I still managed to get about half of the sewers portion of the map completed, however i still have to set the traps commands up. New screenshots of this portion will be uploaded tommarow.

Krazy
15 Jul 2010, 11:56pm
Update: Lighting issues are causing certain objects to look weird in the second section. Screenshots will be posted when this problem is resolved.

Krazy
16 Jul 2010, 02:37pm
Here are four screenshots of the second section of the map. Due to the issue that i had with the lighting, I had to compile the map so that it was fully lit to get good pictures of the traps. Right now this section is only about 60% complete so you may notice things in the screenshots that do not reflect the final version. The first picture shows the path that the CT's take to get to the sewers portion of the map. The way that the T's get to this part is through a teleporter located at the end of the first section of the map. I chose to have the T's get teleported instead of walking there because I wanted to give them an opportunity to catch up if the CT's get ahead. The second picture shows the first trap in the sewers section (sixth trap overall), which is the pipes blow steam out at the CT's causing them to take damage. The third picture shows the second sewer trap (seventh trap overall). This trap is where the CT's have to make it across the water that becomes electrified when the T's push the button. The final picture show an unfinished trap that I am currently working on. This trap is where CT's have to jump across a gap onto a platform that the T's can cause to sink.


Part 2: Sewers:



http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combinecitadel_v10000-1.jpg

http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combinecitadel_v10001-1.jpg

http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combinecitadel_v10002-1.jpg

http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combinecitadel_v10003-1.jpg

LunarKirby
17 Jul 2010, 03:21am
The map would look awesome when you add lighting, make it a dark atmosphere.
Skybox Texture
Light_env on low
Gray lights
Flickering lights in dark areas

:DDD

Krazy
17 Jul 2010, 11:32am
Ya ill try to do something similar to that, but I highly doubt it will turn out good since i suck w/ lighting.