Krazy
21 Apr 2010, 10:30pm
Deathrun_CombineCitadel
*Not Final Title*
Total Time Spent on map to date
About 6 hours
What is my map about?
This map was originally intended to be a remake of my first deathrun map (Deathrun_CombineTraining_V3). Since I already got the combine theme down with the first map I thought that my best chance at making a good map would be to work with a theme that I am familiar with. Since this map is technically a remake of my first map, you will see a lot of the same traps in it, however there will still be several new traps, and the environment has been completely redone.
Map Plans
My plans for the map is to have the CT's spawn on a cliff looking towards the combine citadel, the terrorists will have a view of the CT spawn from a window located above the gate that leads to the interior of the map. The exterior of the map features only 1 trap, which is the bridge that will disappears after the terrorist presses the button. Due to the size of the bridge, at least 1 CT will die at this point. After entering the map the next section is a hallway leading to the core of the citadel. I will have approximately 4-6 traps in this section. After the CT's make it through the hallway, the next section will be a bridge type section that features around 3-5 traps. Once the CT's make it to the end of the bridge section they will have reached the core of the citadel where they must climb to the top of the room, which as of now is the planned ending.
Completion Percentage?
10%
Current Map Plans/ What I will be doing
To do list:
Exterior: 60%
Hallway: 20%
Bridge: 0%
Core: 0%
Screenshots
Remember, these screenshots are of an early version of the map and do not reflect the final version.
Exterior:
http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combineremake_v10000.jpg
http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combineremake_v10004.jpg
Hallway:
http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combineremake_v10001.jpg
http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combineremake_v10003.jpg
http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combineremake_v10002.jpg
http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combineremake_v10005.jpg
Programs I'm using
Source SDK
Hammer
Map By Krazy
*Not Final Title*
Total Time Spent on map to date
About 6 hours
What is my map about?
This map was originally intended to be a remake of my first deathrun map (Deathrun_CombineTraining_V3). Since I already got the combine theme down with the first map I thought that my best chance at making a good map would be to work with a theme that I am familiar with. Since this map is technically a remake of my first map, you will see a lot of the same traps in it, however there will still be several new traps, and the environment has been completely redone.
Map Plans
My plans for the map is to have the CT's spawn on a cliff looking towards the combine citadel, the terrorists will have a view of the CT spawn from a window located above the gate that leads to the interior of the map. The exterior of the map features only 1 trap, which is the bridge that will disappears after the terrorist presses the button. Due to the size of the bridge, at least 1 CT will die at this point. After entering the map the next section is a hallway leading to the core of the citadel. I will have approximately 4-6 traps in this section. After the CT's make it through the hallway, the next section will be a bridge type section that features around 3-5 traps. Once the CT's make it to the end of the bridge section they will have reached the core of the citadel where they must climb to the top of the room, which as of now is the planned ending.
Completion Percentage?
10%
Current Map Plans/ What I will be doing
To do list:
Exterior: 60%
Hallway: 20%
Bridge: 0%
Core: 0%
Screenshots
Remember, these screenshots are of an early version of the map and do not reflect the final version.
Exterior:
http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combineremake_v10000.jpg
http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combineremake_v10004.jpg
Hallway:
http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combineremake_v10001.jpg
http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combineremake_v10003.jpg
http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combineremake_v10002.jpg
http://i406.photobucket.com/albums/pp142/krazykraka3/CombineCitadelBeta/deathrun_combineremake_v10005.jpg
Programs I'm using
Source SDK
Hammer
Map By Krazy