£cho
2 Mar 2008, 08:08am
This map will be exclusive to the ZombieMurder Community.
...fo shizzle. lol
The map takes place in a storage complex in the mountains. It's basically where things go before they're sent somewhere else, so there's a lot of buildings, boxes, shipping containers, conveyor belts (those are going to be a lot of fun ^_^), etc - a.k.a. the perfect location for a ZombieMod map, in my opinion.
I'm using reference shots for this one, so expect things to be pretty realistic as I'm mapping in ways I never really have before. The gameplay should be a classic "climb outside, camp inside" sort of ZM map, and therefore something I think most everyone could take a liking to.
Current Progress: 10%
Recent Developments:
- Added a small camping area near shipping containers.
- Added a small wooden building.
- Added a large storage facility w/ roof access.
- Added a new custom skybox.
- Added new lighting to match the skybox.
- Added a large wooden building.
- Created this WIP.
- Added new screenshots to the WIP.
SCREENSHOTS:
http://img156.imageshack.us/img156/5508/zmechonapalm0006ii3.th.jpg (http://img156.imageshack.us/my.php?image=zmechonapalm0006ii3.jpg)http://img507.imageshack.us/img507/8678/zmechonapalm0000ln5.th.jpg (http://img507.imageshack.us/my.php?image=zmechonapalm0000ln5.jpg)http://img232.imageshack.us/img232/2432/zmechonapalm0001ab6.th.jpg (http://img232.imageshack.us/my.php?image=zmechonapalm0001ab6.jpg)http://img146.imageshack.us/img146/338/zmechonapalm0002tr2.th.jpg (http://img146.imageshack.us/my.php?image=zmechonapalm0002tr2.jpg)http://img232.imageshack.us/img232/2236/zmechonapalm0003nd9.th.jpg (http://img232.imageshack.us/my.php?image=zmechonapalm0003nd9.jpg)http://img337.imageshack.us/img337/1542/zmechonapalm0005er2.th.jpg (http://img337.imageshack.us/my.php?image=zmechonapalm0005er2.jpg)
If you have any comments, questions, suggestions, or complaints, feel free to post here or PM me as I'd be more than happy to answer anyone and everyone's questions. I'll be updating this WIP in real-time in most cases, so stick around if you're at all interested in the project.
...fo shizzle. lol
The map takes place in a storage complex in the mountains. It's basically where things go before they're sent somewhere else, so there's a lot of buildings, boxes, shipping containers, conveyor belts (those are going to be a lot of fun ^_^), etc - a.k.a. the perfect location for a ZombieMod map, in my opinion.
I'm using reference shots for this one, so expect things to be pretty realistic as I'm mapping in ways I never really have before. The gameplay should be a classic "climb outside, camp inside" sort of ZM map, and therefore something I think most everyone could take a liking to.
Current Progress: 10%
Recent Developments:
- Added a small camping area near shipping containers.
- Added a small wooden building.
- Added a large storage facility w/ roof access.
- Added a new custom skybox.
- Added new lighting to match the skybox.
- Added a large wooden building.
- Created this WIP.
- Added new screenshots to the WIP.
SCREENSHOTS:
http://img156.imageshack.us/img156/5508/zmechonapalm0006ii3.th.jpg (http://img156.imageshack.us/my.php?image=zmechonapalm0006ii3.jpg)http://img507.imageshack.us/img507/8678/zmechonapalm0000ln5.th.jpg (http://img507.imageshack.us/my.php?image=zmechonapalm0000ln5.jpg)http://img232.imageshack.us/img232/2432/zmechonapalm0001ab6.th.jpg (http://img232.imageshack.us/my.php?image=zmechonapalm0001ab6.jpg)http://img146.imageshack.us/img146/338/zmechonapalm0002tr2.th.jpg (http://img146.imageshack.us/my.php?image=zmechonapalm0002tr2.jpg)http://img232.imageshack.us/img232/2236/zmechonapalm0003nd9.th.jpg (http://img232.imageshack.us/my.php?image=zmechonapalm0003nd9.jpg)http://img337.imageshack.us/img337/1542/zmechonapalm0005er2.th.jpg (http://img337.imageshack.us/my.php?image=zmechonapalm0005er2.jpg)
If you have any comments, questions, suggestions, or complaints, feel free to post here or PM me as I'd be more than happy to answer anyone and everyone's questions. I'll be updating this WIP in real-time in most cases, so stick around if you're at all interested in the project.