PDA

View Full Version : ba_Omega



Bullet Wound
31 Dec 2009, 02:06pm
-:"ba_Omega":- [Temp Name]


Total Time Spent on map to date: ~38 hours

What is my map about? Its a prison break map, with focus kept on CTs and Ts being separated

Completion Percentage? ~99% ----- Beta Testing Now

Current Map Plans/ What I will be doing:
Rooms:

Box Room
Pool
Main Area
Healing Room
Armoury
Maze Room
Fun Room (Music/Fight Arena)
Dodgeball/SG Room - Cancelled


Screenshots - Removed due to them being old and shitty



Map By: Me - Bullet Wound

Current Music Playlist:

Tune Up! - Ravers Fantasy
Dj Raaban - Crying Soul (Splash Remix)
Jean Elan - Where's Your Head At (Klaas Remix)
(Hed) Pe - Raise Hell
Rise Against- Injection
Welcome Home - Coheed and Cambria

Whazaaaaa
31 Dec 2009, 02:35pm
Nice another jailbreak map ;)

I think it wil be much better if u would change the dev texture (Orange & Grey) to normal textures else this map would be awful to play, but idk what u are plannign to do :)

Prez
31 Dec 2009, 02:42pm
You'd better change that dev texture, yeah! My eyesss. looks good so far though, keep it up. And oh, bill smauz has already made a map called ze_omega, so you may want to think of another name. If not, meh.

Bullet Wound
31 Dec 2009, 02:50pm
Nice another jailbreak map ;)

I think it wil be much better if u would change the dev texture (Orange & Grey) to normal textures else this map would be awful to play, but idk what u are plannign to do :)


You'd better change that dev texture, yeah! My eyesss. looks good so far though, keep it up. And oh, bill smauz has already made a map called ze_omega, so you may want to think of another name. If not, meh.

I know lol, the textures are just temporary while im testing to make sure things work.

And the name is just temporary, like i said.

Prez
31 Dec 2009, 03:10pm
Oh, by the way, I have a mental block for maps, so if you need help of any sort, hit me up on steam.

Black_Shadow_Rider

Bullet Wound
1 Jan 2010, 08:23pm
Some Updated Pics

http://img195.imageshack.us/img195/4645/pbmapv90000.jpg
Updated Main Room

http://img41.imageshack.us/img41/5527/pbmapv90001.jpg
Textured Maze Room

http://img189.imageshack.us/img189/8764/pbmapv90002.jpg
Pool

Bethy
1 Jan 2010, 09:03pm
Looks great so far Bullet. Let me know when your done and I will put it on the PB server for us all to test. :)

struki
5 Jan 2010, 04:37pm
Much better then those dev textures :)
Keep up the good work.GL!

Bullet Wound
8 Jan 2010, 09:22pm
http://img685.imageshack.us/img685/9427/pbmapv100002.jpg
Pool

http://img694.imageshack.us/img694/7572/pbmapv100001.jpg
Box Room

http://img35.imageshack.us/img35/162/pbmapv100000.jpg
Main Area

It looks a bit dark, but in game it seems to be good.

Cookie
9 Jan 2010, 04:44pm
it looks cool good sir :)
it even has the lines to follow like that one map i forgot :O

b0red
9 Jan 2010, 04:50pm
Box room looks like a ct death trap. If there are hidden weapons in there, its over for ct team. But over-all it looks really awesome.

Bullet Wound
9 Jan 2010, 05:19pm
Box room looks like a ct death trap. If there are hidden weapons in there, its over for ct team. But over-all it looks really awesome.

Its only gonna have 1 UMP in the room, so hopefully the CTs will be fine.

Jaceur
11 Jan 2010, 09:01am
THANK YOU! A map that isnt a remake of ba_jail_eletric_large!!!!

Bullet Wound
12 Jan 2010, 08:37pm
Well I change the name to Nightfall (Once again, not the final name, just better than Omega).

Feel free to test it and find errors for me to fix.

Also try and find the teleporter and secrets :tape:

Please pm with suggestions/praises :toung:

Edit: Please go to my next post for the newer (hopefully with things working) version.

Finzz
12 Jan 2010, 08:41pm
Looks cool, hope they upload it

Bethy
13 Jan 2010, 09:10am
I just tested it and it looks nice. Apparently the music failed to load and there were a few textures that were black and pink. I'm not sure how to get into that room under the map but it's completely dark. Is there like a light switch or something?

Exacto-Be
13 Jan 2010, 10:03am
just tested;

some things that didnt work:

at the soccer place, i couldnt move the ball
at music i couldnt play any music
i couldn't get downstairs neither

some problems i had;

once u leave armory & jump down to the place where the t's are ... how do u get back into armory?
once u've let t's go into maze ... & u jump down into maze ... how do u then get back out there?

rooms;
maze: i love it, enough guns to find & really confusing (took me bout 4 minutes the first time) (if i'd have to nagg; at the side of the maze [on the otherside of where u enter it] it's getting a bit dark)
disco: well since music & stuff didnt work i can't say much bout it
boxroom: nice, enough guns, t's have some getaways :bigsmile:
pool: looks nice
medic: looks nice to
big cage: i actually missed this 1 ... there's no cage?


guns;
finally we don't have to fear the awp-warningshots :happy:
u basicly have put in all the guns i love

Final opinion;

i ♥ it
http://sites.google.com/site/dewyboon/_/rsrc/1263402144520/home/chuck%20Norris%20says%20good.jpg

Metal
13 Jan 2010, 10:03am
Beta Map: http://www.2shared.com/file/10634404/83afe0b4/ba_Jail_Nightfall_beta_v1.html

Well I change the name to Nightfall (Once again, not the final name, just better than Omega).

Feel free to test it and find errors for me to fix.

Also try and find the teleporter and secrets :tape:

Please pm with suggestions/praises :toung:


At the download page go to the bottom right and look for "Save to your PC, click here", and click there.



http://www.megafileupload.com/en/file/179403/ba-Jail-Nightfall-beta-v1-bsp.html
Alternative Download Site


i'll test it at home and make a video.
Hopefully its good.

Bullet Wound
13 Jan 2010, 10:48am
I just tested it and it looks nice. Apparently the music failed to load and there were a few textures that were black and pink. I'm not sure how to get into that room under the map but it's completely dark. Is there like a light switch or something?

Alright thx, now i just need to figure out how to get the music and textures to work. And the room is completely dark since its incomplete, so not light there yet, and i disabled the door trigger :wink:


just tested;

some things that didnt work:

at the soccer place, i couldnt move the ball
Yea that stupid ball is giving me lots of trouble, I can't get the physics on it right
at music i couldnt play any music
i couldn't get downstairs neither
Music i'll look into and downstairs is a secret for now :P

some problems i had;

once u leave armory & jump down to the place where the t's are ... how do u get back into armory?
once u've let t's go into maze ... & u jump down into maze ... how do u then get back out there?

Well theres a few ways to get back up (one in each room excluding the maze), however most of the are secret to enforce the CTs to stay up and not run into the middle of Ts.

rooms;
maze: i love it, enough guns to find & really confusing (took me bout 4 minutes the first time) (if i'd have to nagg; at the side of the maze [on the otherside of where u enter it] it's getting a bit dark)
I thought it was dark too, but remember its supposed to be nighttime and you'll get flashlights when its on a server
disco: well since music & stuff didnt work i can't say much bout it
boxroom: nice, enough guns, t's have some getaways :bigsmile:
pool: looks nice
medic: looks nice to
big cage: i actually missed this 1 ... there's no cage?
lol no there is no big cage, theres a square in the middle to organize the Ts, but as of right now I didn't want to put in a cage


guns;
finally we don't have to fear the awp-warningshots :happy:
u basicly have put in all the guns i love

Final opinion;

i ♥ it
http://sites.google.com/site/dewyboon/_/rsrc/1263402144520/home/chuck%20Norris%20says%20good.jpg

Can you guys tell me specifically where the textures were that didn't work? (I'm assuming its mainly the music room textures that were custom ones).

Nvm: Re-posting map with custom things included, unfortunately the map is now about 40mb compared to 4mb before......Oh well, I'll have to sort it out after.

Bethy
13 Jan 2010, 12:35pm
Oh and where's my ak's? :(

Bullet Wound
13 Jan 2010, 12:35pm
Double post I know, but its cause the other post was long...so yea

http://uploading.com/files/2e6f2bd4/ba_jail_Nightfall_beta_v2.bsp/

Hopefully everything works in this version, be warned its 40mb large.

LunarKirby
13 Jan 2010, 12:37pm
40mb is pretty large..... imma go test it.

Chobber
13 Jan 2010, 02:09pm
Havent tested - but looks sweet from the latest screenies!!!

Nasu
13 Jan 2010, 02:13pm
Oh and where's my ak's? :(

It's not fun when you shoot people :(

Prez
13 Jan 2010, 05:07pm
Looks great bullet. Good work!

Dirty Sanchez
13 Jan 2010, 07:06pm
I love the lighting, and the pool looks nice.

Jaceur
14 Jan 2010, 12:49am
Cool map has great potential with some fixes and lighting...

Exacto-Be
14 Jan 2010, 06:43am
i've tested the new version

evrything works ... except for the dodgeball :ohwell:

i also like how u can hear disco everywhere in the map :happy: (no light-effects? :sad:)


something i'd like:

at boxroom or maze; there are no rewards :ohwell:

i think, they do all the trouble to get up there, why not giving em a 7-bullets deagle for it or something

also, once all t's go into maze the ct's have no more work, there's like no way to get out of there unless u stack up some t's on the bushes. (& ct's really have to be dumb to not see that)

i'd rather like the box-maze vent allow to be climbed on both sides (so t's can ninja themselves to some guns

or (again a reward for doing the maze) make a bridge from the tower to catwalk ... ct's can easily defend it & t's can try to rush out

Bit ct-sided?

I think this map will become very hard to rebel in.

- limited guns (err i counted 5)
- no possibility to knive a ct in the back (unless the ct jumps down to t-lvl)
- the catwalk has that annoying glass that blinds 1 side ... ct's can easily hide & shoot rebellors while rebellors hardly can see the ct

it's very hard to sneak in a vent/teleport

i only found 1 vent & 1 tele ... & the vent basicly locks u op in maze
the tele on the otherside ... good luck getting there without ct's seeing it

so in my opinion ... terror will have lots of trouble here / or i just didnt find all vents/tele's :bigsmile:

edit: how the f*ck do u get downstairs

Bullet Wound
14 Jan 2010, 11:45am
i've tested the new version

First off thank you for giving me an in-depth reply.
evrything works ... except for the dodgeball :ohwell:
Yea, I'm still trying to get it to work.

i also like how u can hear disco everywhere in the map :happy: (no light-effects? :sad:)
I may add lighting later, many people have been asking for it.


something i'd like:

at boxroom or maze; there are no rewards :ohwell:

i think, they do all the trouble to get up there, why not giving em a 7-bullets deagle for it or something

Personally I found it quite easy to make it to the top, and TBH if they receive a gun at the top its easy for the CTs to just shot them, or just tell them they can't climb up, which would ruin the fun of the room.

also, once all t's go into maze the ct's have no more work, there's like no way to get out of there unless u stack up some t's on the bushes. (& ct's really have to be dumb to not see that)
I plan to add a few escape routes (along with some traps :tape:) inside the maze.

i'd rather like the box-maze vent allow to be climbed on both sides (so t's can ninja themselves to some guns

or (again a reward for doing the maze) make a bridge from the tower to catwalk ... ct's can easily defend it & t's can try to rush out
I plan on giving an award for the end of the maze, just haven't decided on what yet.

Bit ct-sided?

I think this map will become very hard to rebel in.

- limited guns (err i counted 5)
6 Actually, and for a comparison Electric razor has about 9 which is far too many, i may add one more gun though
- no possibility to knive a ct in the back (unless the ct jumps down to t-lvl)
CTs will always want to jump down to the Ts level, its just going to be harder for them to get back up
- the catwalk has that annoying glass that blinds 1 side ... ct's can easily hide & shoot rebellors while rebellors hardly can see the ct
That was the point of it lol, if it was double sided see-through it would actually be a disadvantage for the CTs
it's very hard to sneak in a vent/teleport

i only found 1 vent & 1 tele ... & the vent basicly locks u op in maze
the tele on the otherside ... good luck getting there without ct's seeing it
I've added another vent in the newest version. Its supposed to be hard for the Ts to get to teleporters. It doesn't lock you in the maze, theres a way out

so in my opinion ... terror will have lots of trouble here / or i just didnt find all vents/tele's :bigsmile:
Its supposed to be a challenge for the Ts

edit: how the f*ck do u get downstairs
You couldn't in the version i gave you, and downstairs is removed in the newest version

My responses in green.

Prez
14 Jan 2010, 01:24pm
My responses in green.

If you need help with the dodgeball portion, feel free to PM me.

Bullet Wound
14 Jan 2010, 05:14pm
Just some new SS of the map, incase you don't feel like downloading a whole lot.

Main Area
http://img31.imageshack.us/img31/6961/pbmapv120001.jpg

A Cell
http://img31.imageshack.us/img31/4788/pbmapv120000.jpg

The Armoury
http://img686.imageshack.us/img686/9318/pbmapv120006.jpg

Fun Room (Not much new here actually)
http://img709.imageshack.us/img709/7696/pbmapv120005.jpg

Box Room (Again not much new)
http://img31.imageshack.us/img31/2977/pbmapv120004.jpg

Pool
http://img686.imageshack.us/img686/6104/pbmapv120003.jpg

Maze
http://img709.imageshack.us/img709/2969/pbmapv120002.jpg

b0red
14 Jan 2010, 05:18pm
Its looking really good so far. Great job!

FlyAwayNow
14 Jan 2010, 05:21pm
Needs a little more lighting but thats more of a Personal preference, Good job,

Bullet Wound
20 Jan 2010, 02:42pm
Newest version:
http://www.2shared.com/file/10799683/a51038a8/ba_jail_Nightfall_beta_v3.html


Added more teleports/guns
Traps in maze + breakable walls.
Escape from one of the cells before they are opened.
Another secret in disco.
Removed the underground room.
Change the box in the middle to be cage-like.


Along with other stuff.

Only 32mb this time!

Comments/suggestions/insults accepted as usual.

Look at this picture if you get confused as to where to download it from.
http://img46.imageshack.us/img46/8263/helpe.jpg

Exacto-Be
21 Jan 2010, 01:00pm
just tested it,

i like the vent in the cell, is good for when ct's are retarted :thumb:

soccerball still doesnt work :ohwell:

i'm not sure bout the traps in ur maze, since it actually kills the guys ... how bout a teleport to some noobbox where they'll be stuck untill a ct let's em out

i also like the new added famas :biggrin:

big cage seems fine to me ... but i'll rage at that teleport there :blink1:

think this is all u changed,

so basicly

look at the soccerball & perhaps change the deathtraps in maze to teleports to a noobbox

:thumb: looking nice :thumb:

Bullet Wound
21 Jan 2010, 09:44pm
just tested it,

i like the vent in the cell, is good for when ct's are retarted :thumb:

soccerball still doesnt work :ohwell:

i'm not sure bout the traps in ur maze, since it actually kills the guys ... how bout a teleport to some noobbox where they'll be stuck untill a ct let's em out

i also like the new added famas :biggrin:

big cage seems fine to me ... but i'll rage at that teleport there :blink1:

think this is all u changed,

so basicly

look at the soccerball & perhaps change the deathtraps in maze to teleports to a noobbox

:thumb: looking nice :thumb:

Yea, the ball is being a real bitch, and you didn't find the disco secret I take it?

Finzz
21 Jan 2010, 10:19pm
Newest version:
http://www.2shared.com/file/10799683/a51038a8/ba_jail_Nightfall_beta_v3.html


Added more teleports/guns
Traps in maze + breakable walls.
Escape from one of the cells before they are opened.
Another secret in disco.
Removed the underground room.
Change the box in the middle to be cage-like.


Along with other stuff.

Only 32mb this time!

Comments/suggestions/insults accepted as usual.

Look at this picture if you get confused as to where to download it from.
http://img46.imageshack.us/img46/8263/helpe.jpg

I'm having trouble downloading it, can you put it on file dropper?

Exacto-Be
22 Jan 2010, 01:30am
Yea, the ball is being a real bitch, and you didn't find the disco secret I take it?

disco secret = the tele on top of dj?

or is there a new 1?

Bullet Wound
22 Jan 2010, 06:14am
disco secret = the tele on top of dj?

or is there a new 1?

new one :thumb:

Exacto-Be
22 Jan 2010, 06:30am
new one :thumb:

found it :usa2:

... that spot + a gun = ct-killer

Supa
23 Jan 2010, 01:31am
Just tried the map out. I liked it. That will be a very fun map to play on both sides. Plus I like the Rise Against song! :)

Dr.Cheef
23 Jan 2010, 01:46am
Looks good... I think if its going to seprate t's from ct's then... there shood be an auto opener on the cells if there isnt already :P

Bullet Wound
23 Jan 2010, 04:47pm
Looks good... I think if its going to seprate t's from ct's then... there shood be an auto opener on the cells if there isnt already :P

Well, the cell open button is right outside of the Armory, so there really is no need for an auto open, seeing as so long as they leave the armory they can open the cells.

New Changes:

Changed dodgeball room to Fight Arena, due to the fact that the physics didn't go high enough for them to be dodgeballs
Added sections in the disco room
Added soda machines + tables in the main area (no real reason, just seemed like a large empty space)
Added more breakable walls in the maze
Brighter
Medic Secret
No light option in the disco (It didn't work)

Auto-cell opener
Lockerz