PDA

View Full Version : Zm_ravenholm



mapper
27 Nov 2009, 11:00am
Total Time Spent on map to date
48 hours

What is my map about?
Hiding/escaping from zombies in this Huge map. Try to discover all secrets.

Completion Percentage?
95%

Current Map Plans/ What I will be doing
Fixing bugs/optimizing

Screenshots
Yes

Link to FPSB WIP
Can't be posted on fpsb, against the rules.

Programs Im using
Source Sdk

Map By
Valve, edited in a zombie themed map by me.

http://img11.imageshack.us/img11/6711/zmravenholmediten0003.jpg

The map never got really finished , but here is a vid of one part of that town.
It was a original idea to make it a ze map but zm could word better out, so I re edited it.


<object width="660" height="525"><param name="movie" value="http://www.youtube.com/v/f-godW7hCas&hl=nl_NL&fs=1&color1=0x006699&color2=0x54abd6&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/f-godW7hCas&hl=nl_NL&fs=1&color1=0x006699&color2=0x54abd6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="660" height="525"></embed></object>

This map isn't final! It's just a beta.
Gimme a sec to reupload this file :P

Link to download:

DOWNLOAD HERE (http://rapidshare.com/files/273570346/zm_ravenholm.rar.html)

Jazz
27 Nov 2009, 11:58am
Hmm, I think this map is too big. I can imagine, it'd take 2 minutes for the zombies to find the last "hidden" human. People will get bored in this way.

Great Textures though.

HankTheTank
27 Nov 2009, 06:25pm
Hmm.

Just from watching the video:

It's a direct port. Except for the end parts

People usually find direct ports as lazy
No one really likes ports

the father gregory makes no sense..

It looks out of place. It stands in its ragdoll position
If you could get it to actually walk... then it would fit... maybe

the stuff that wasn't directly ported is blocky

Rouding edges would fix this, so would better brushes

The tram isn't that great of an idea

It moves slowly
Strays slightly from the track
Trams don't work all that well in Zm

It doesn't really seem to fit in with any real Zm map.

There is no baracading, nor hold spots.

mapper
28 Nov 2009, 02:10am
Hmm.

Just from watching the video:

It's a direct port. Except for the end parts

People usually find direct ports as lazy
No one really likes ports

the father gregory makes no sense..

It looks out of place. It stands in its ragdoll position
If you could get it to actually walk... then it would fit... maybe

the stuff that wasn't directly ported is blocky

Rouding edges would fix this, so would better brushes

The tram isn't that great of an idea

It moves slowly
Strays slightly from the track
Trams don't work all that well in Zm

It doesn't really seem to fit in with any real Zm map.

There is no baracading, nor hold spots.




Yes, I know. That's why I now made a zm of it. That part (tram)is completly deleted.
The map is much bigger and holds a lot of secrets to hide in.
Father Gregory is just a ghost. If it doesn't fit in zombie maps, then it doesn't fit in anything. I'll see if I can fix that ghost =P