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NLS CEL
26 Nov 2009, 04:16pm
This updated verison of mario tower after the feedback from players on the sever was given. plus i thought this section was more appropriate for this post.

- improvements

better ending
more directions, so the map is less linear
should give the zombies an easier time.
pipe doesnt shoot you off the ramp and kill you at the end.

http://www.mediafire.com/?zzooyt1emtq

-screenshots

http://usera.ImageCave.com/celmapper/ze_mario_tower_v30000.jpg
http://usera.ImageCave.com/celmapper/ze_mario_tower_v30002.jpg
http://usera.ImageCave.com/celmapper/ze_mario_tower_v30006.jpg
http://usera.ImageCave.com/celmapper/ze_mario_tower_v30003.jpg

Jazz
27 Nov 2009, 12:04pm
Yap. Looks like an updated version to me. Thanks NLS

Paul
27 Nov 2009, 12:15pm
Added to the server, good job on the updates!

Cookie
29 Nov 2009, 11:11pm
I thought it was pretty fun & it had kickass music.
GJ :)

Lucid
30 Nov 2009, 07:36pm
The previous version, I despised playing it. It was soo boring!

This version, I find myself nominating it for RTV now.

Good job on this map. :thumb: :thumb:

Two thumbs up!

P.S. I like the music at the ending.

Kuro
30 Nov 2009, 10:59pm
not that the map is bad... and i do agree the update is nice. but the tower seems kinda odd and even tho its fixed i still dont understand why the doors open outward instead of just sliding open or just breaking even. like i said i love the map theres just a couple little things i dont get. I wish i was a mapmake i'd love to make a mario type map.

Shadowex3
30 Nov 2009, 11:10pm
The only thing I don't get is why you made this noblock, it's EASILY wide enough and large enough in almost every spot except the dungeon section to be a perfectly good block map.

[edit]

Also please tell me that music is from somewhere so I can stick it on my mp3 player >.>

Kuro
1 Dec 2009, 01:22am
i would assume theres no block cuz there no real need to use block for anything.

Jazz
4 Dec 2009, 09:14am
i would assume theres no block cuz there no real need to use block for anything.

I think if "block" was to be turned on, it would make the gameplay more classic and realistic.

Kuro
4 Dec 2009, 11:02pm
i think it would also piss a lot of ppl off especially when you go through the pipe to the tower

gundam538
5 Dec 2009, 07:36pm
I find it fun especially with the more directions you can take but still pretty close to the original. The star door was a HUGE improvement in the fact that your not ejected out to your death. But I don't care for the ending as much but was still a nice improvement with the clouds raising.

NLS CEL
6 Dec 2009, 11:54am
I have updated the map to fix the slight inbalance in the beginng.


-the middle route has a 10 second wait while the left and right routes have 5 second waits.
-slight redesign in the start
-redesigned the blockwall area where the linear path first breaks off into 2
-goombas added at the tower to block people from corner jumping and skipping to the end.

http://www.mediafire.com/?jjceanrmdjt

Kuro
6 Dec 2009, 05:28pm
cant wait to play it

2DG
4 Jan 2010, 01:07pm
I have updated the map to fix the slight inbalance in the beginng.


-the middle route has a 10 second wait while the left and right routes have 5 second waits.
-slight redesign in the start
-redesigned the blockwall area where the linear path first breaks off into 2
-goombas added at the tower to block people from corner jumping and skipping to the end.

http://www.mediafire.com/?jjceanrmdjt

Nicely done.