LEMON 27
7 Nov 2009, 05:58pm
Hey Guys,
I'm working on a mini-games map called "Citrus Cut-Throat". Imagine a checkerboard of breakable blocks (the orange and gray) turned on it's side. Players spawn inside this checkerboard and must rely on their team mates called "spotters" to break the right blocks and help them defeat the enemy. While the spotters cannot hurt the players inside the checkerboard (I used a bullet blocking brush) the spotters can indirectly hurt the enemy by creating traps like pitfalls and barriers to sabotage the enemy team (hence "cut-throat")
My problem is that I want it so that when only one team is left surviving in the checkerboard, they teleport to the spotter's platform so they can kill the enemy's spotters. I imagine it as having a teleporter being disabled at start and having: "When all TERRORISTS within this area die, enable teleporter" and "When all COUNTER-TERRORISTS die, enable teleporter"
How would I go about doing this?
Here's the map so far:
http://img43.imageshack.us/img43/6791/hammerua.jpg
I'm working on a mini-games map called "Citrus Cut-Throat". Imagine a checkerboard of breakable blocks (the orange and gray) turned on it's side. Players spawn inside this checkerboard and must rely on their team mates called "spotters" to break the right blocks and help them defeat the enemy. While the spotters cannot hurt the players inside the checkerboard (I used a bullet blocking brush) the spotters can indirectly hurt the enemy by creating traps like pitfalls and barriers to sabotage the enemy team (hence "cut-throat")
My problem is that I want it so that when only one team is left surviving in the checkerboard, they teleport to the spotter's platform so they can kill the enemy's spotters. I imagine it as having a teleporter being disabled at start and having: "When all TERRORISTS within this area die, enable teleporter" and "When all COUNTER-TERRORISTS die, enable teleporter"
How would I go about doing this?
Here's the map so far:
http://img43.imageshack.us/img43/6791/hammerua.jpg