View Full Version : physics glithc on sg severs
awesomebillfromdawsonvile
24 Oct 2009, 08:12pm
I really need to know how to parent objects to guns and nades w/o screwing up the severs physics. I thought the fix was as ez as setting a logic auto to spit out sv_turbo physics 1, but i think that with out special attention from the server, or another fix to the map, this causes the physics to glitch for the next map.
I halted work on a couple of maps after xmen was removed for allegedly glitching the mini games servers physics.
I would really appreciate some input from one of the admins here on a possible fix for this problem. I know that maps like item battle and the lotr maps have items partned to guns and they dont seem to glitch the server.
ive got some really cool maps 1/2 way through, but i cannot finish them till i get a fix for this, PLZ HELP ME!
As for parenting objects to guns, I only know of the one way, which is to name both entities, and parent the object to the weapon in the parent option in the object menu.
Ex: Smoke grenade: Name it "smoke"
Object: Name it "Object1"
Double-Click Object1, click "Parent", and type "smoke" (Without "").
Other than that, I'm not sure bud ):
Bob Loblaw
25 Oct 2009, 01:05am
Shadow he is asking for a way to prevent that from screwing up server physics.
Oh, i see.
I wouldn't know. Sorry ):
Jaffa
25 Oct 2009, 03:01am
Talk to Hannibal, the maker of the lotr maps. He has an account on these forums, so you could pm him.
The Escape server has never crashed after we removed the lotr maps... (As far as I know.)
Bob Loblaw
25 Oct 2009, 12:20pm
Talk to Hannibal, the maker of the lotr maps. He has an account on these forums, so you could pm him.
I actually remember the thread where they were looking for a fix for the physics bug, and Hannibal said that SG was the only server that crashed. Then noted that this was the only server with sv_turbophysics 0, so he proposed the server gets a change to sv_turbophysics 1 or he adds a point_servercommand to do it for the server.
Unless something else changed this was deemed the fix. (From what I understand)
Hannibal[SPA]
25 Oct 2009, 04:46pm
I actually remember the thread where they were looking for a fix for the physics bug, and Hannibal said that SG was the only server that crashed. Then noted that this was the only server with sv_turbophysics 0, so he proposed the server gets a change to sv_turbophysics 1 or he adds a point_servercommand to do it for the server.
Unless something else changed this was deemed the fix. (From what I understand)
Yes, it's like you said. There are like 3 things to do:
1.- f you parent next entities with weapons you will crash servers, entities are:
func\_door
func\_door\_rotating
momentary\_rot\_button
func\_button
Try to use:
func\_movelinear
func\_physbox\_multiplayer
trigger\_push
trigger\_hurt
these entities works fine
2.- put a point_server_command and target it with Output Command sv_turbophysics 1
3.- ask the server to put sv_turbophysics 1 :embarrest:
See ya!
awesomebillfromdawsonvile
27 Oct 2009, 02:02am
So if I add a point sever command with sv_turbo physics 1 to the map, and i make sure not to use any of the black list items, is the sever still going to need to set its physics to sv_turbo physics 1?
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