BOOWY
7 Oct 2009, 10:59pm
Hmm... I wonder what this work in progress is inspired by. No, you're not going crazy, those are high resolution textures that are available freely for use as replacements for the original textures from '93.
http://img194.imageshack.us/img194/7069/zemounterebusa10000.th.jpg (http://img194.imageshack.us/i/zemounterebusa10000.jpg/)
http://img194.imageshack.us/img194/1627/zemounterebusa10001.th.jpg (http://img194.imageshack.us/i/zemounterebusa10001.jpg/)
http://img14.imageshack.us/img14/358/zemounterebusa10002.th.jpg (http://img14.imageshack.us/i/zemounterebusa10002.jpg/)
http://img225.imageshack.us/img225/1756/zemounterebusa10003.th.jpg (http://img225.imageshack.us/i/zemounterebusa10003.jpg/)
Doom. I started this two or three days ago. So far, the spawn room is in, the room right after that that branches into 3 different paths(the worst case scenario being that 1/3rd of the players turn into zombies), and what's intended to be the final three rooms of the map. This one is going to need noblock on for sure, because most people seem to like noblock and building a map that looks like Doom for 40 players is impossible, it would be too big and spaced out. I'm not using any props from the game because those don't have hi-res textures and I'm not sure if you can do the "paper effect" that the props in Doom had besides HL2's fire sprites so HL2 props are going to be hard to get used to in a map like this.
A selection of 7 different songs from the Doom OSTs are also available and working, all looped as best as humanly possible(it's out of my hands once I give it the length of the songs down to the last millisecond). The selection panel for these songs is hidden somewhere in the map but it's sort of an obvious secret if that makes any sense, much like some secrets in the actual game, and there's no way one song can be reliably picked over and over again because the buttons aren't any further apart from any other in relation to the players. One of the seven songs has a secret of it's own but once a song is selected, you can't pick another song so I think you'd have to get the whole server to cooperate to hear this song(and it's not E1M1, though E1M1 is one of the standard six). There's also a timer that kills the song selection so if you don't pick something in 30 seconds you get silence for the round.
I intend on grabbing some sound effects from the game for the doors and elevators and maybe some sprites of the monsters and sound effects from the monsters too. The pinky demon for sure is something I want to put in. I also want to make it similar to deathstar escape in the sense that it has several hold and defend spots.
The name of the map comes from one of the levels in episode 3 of Doom. While it's not stylistically derived from that level, the overall setting is... that is the outdoor area looks like you're on a mountain(yeah yeah in Doom, Mount Erebus didn't look like a mountain and this one is going to have that same effect, though a little better than square borders).
I'm not guaranteeing that I'll finish this one but if I decide to abandon it I'll make whatever I have available to anyone that wants to finish it, though I won't give it to just anyone. It's not going to be done anytime soon.
http://img194.imageshack.us/img194/7069/zemounterebusa10000.th.jpg (http://img194.imageshack.us/i/zemounterebusa10000.jpg/)
http://img194.imageshack.us/img194/1627/zemounterebusa10001.th.jpg (http://img194.imageshack.us/i/zemounterebusa10001.jpg/)
http://img14.imageshack.us/img14/358/zemounterebusa10002.th.jpg (http://img14.imageshack.us/i/zemounterebusa10002.jpg/)
http://img225.imageshack.us/img225/1756/zemounterebusa10003.th.jpg (http://img225.imageshack.us/i/zemounterebusa10003.jpg/)
Doom. I started this two or three days ago. So far, the spawn room is in, the room right after that that branches into 3 different paths(the worst case scenario being that 1/3rd of the players turn into zombies), and what's intended to be the final three rooms of the map. This one is going to need noblock on for sure, because most people seem to like noblock and building a map that looks like Doom for 40 players is impossible, it would be too big and spaced out. I'm not using any props from the game because those don't have hi-res textures and I'm not sure if you can do the "paper effect" that the props in Doom had besides HL2's fire sprites so HL2 props are going to be hard to get used to in a map like this.
A selection of 7 different songs from the Doom OSTs are also available and working, all looped as best as humanly possible(it's out of my hands once I give it the length of the songs down to the last millisecond). The selection panel for these songs is hidden somewhere in the map but it's sort of an obvious secret if that makes any sense, much like some secrets in the actual game, and there's no way one song can be reliably picked over and over again because the buttons aren't any further apart from any other in relation to the players. One of the seven songs has a secret of it's own but once a song is selected, you can't pick another song so I think you'd have to get the whole server to cooperate to hear this song(and it's not E1M1, though E1M1 is one of the standard six). There's also a timer that kills the song selection so if you don't pick something in 30 seconds you get silence for the round.
I intend on grabbing some sound effects from the game for the doors and elevators and maybe some sprites of the monsters and sound effects from the monsters too. The pinky demon for sure is something I want to put in. I also want to make it similar to deathstar escape in the sense that it has several hold and defend spots.
The name of the map comes from one of the levels in episode 3 of Doom. While it's not stylistically derived from that level, the overall setting is... that is the outdoor area looks like you're on a mountain(yeah yeah in Doom, Mount Erebus didn't look like a mountain and this one is going to have that same effect, though a little better than square borders).
I'm not guaranteeing that I'll finish this one but if I decide to abandon it I'll make whatever I have available to anyone that wants to finish it, though I won't give it to just anyone. It's not going to be done anytime soon.