£cho
15 Jan 2008, 03:40pm
http://cache.www.gametracker.com/server_info/64.34.212.186:27015/banner_560x95.png (http://www.gametracker.com/server_info/64.34.212.186:27015/)
SERVER IP: 64.34.212.186:27015
SERVER RULES:
- Respect admins and other players or get banned.
- No spamming of any kind (voice or chat).
- No racism of any kind will be tolerated (including racist names/sprays).
- No advertising other servers or clans.
- Admins can deem any spray they think unfit bannable from the server.
- Do not evade mutes by rejoining.
- No exploiting maps!
- Please DO NOT spawn camp!
After 5 years of development...(not really)
Hidden for Counter-Strike: Source is finally here.
It starts off where a "hidden", similar to a zombie, is randomly chosen from all the players who join the server. These hiddens - plural, yeah - have 100 health (except the first which has 200), are nearly invisible, can jump extraordinarily high, and move very fast.
They can infect others with just a swish of their knife, so it's best to stay in pairs of three or four. Humans have access to any weapon in CS:S except equipment, like nightvision or grenades, so it's really quite an even playing field.
If a human is infected, they become a hidden. If they die as a human or as a hidden, they respawn nearly instantly as a human, and have about 5 seconds of spawn protection time. So, if you're a hidden or a human and are camping a spawn, you will be warned and/or kicked or banned depending on the severity of the offense.
While all ZM maps from the Napalm server are going to be used on this server, barricading has been totally disabled. So, you're only real chance is to climb to high ground and keep a close eye out for those hidden. Anyone caught exploiting will be warned and/or kicked or banned.
So, feel free to give feedback, because we're going to need it. This mod is still in development, so all suggestions, comments, questions, and complaints are welcome, really.
Thanks for your time and enjoy!
SERVER IP: 64.34.212.186:27015
SERVER RULES:
- Respect admins and other players or get banned.
- No spamming of any kind (voice or chat).
- No racism of any kind will be tolerated (including racist names/sprays).
- No advertising other servers or clans.
- Admins can deem any spray they think unfit bannable from the server.
- Do not evade mutes by rejoining.
- No exploiting maps!
- Please DO NOT spawn camp!
After 5 years of development...(not really)
Hidden for Counter-Strike: Source is finally here.
It starts off where a "hidden", similar to a zombie, is randomly chosen from all the players who join the server. These hiddens - plural, yeah - have 100 health (except the first which has 200), are nearly invisible, can jump extraordinarily high, and move very fast.
They can infect others with just a swish of their knife, so it's best to stay in pairs of three or four. Humans have access to any weapon in CS:S except equipment, like nightvision or grenades, so it's really quite an even playing field.
If a human is infected, they become a hidden. If they die as a human or as a hidden, they respawn nearly instantly as a human, and have about 5 seconds of spawn protection time. So, if you're a hidden or a human and are camping a spawn, you will be warned and/or kicked or banned depending on the severity of the offense.
While all ZM maps from the Napalm server are going to be used on this server, barricading has been totally disabled. So, you're only real chance is to climb to high ground and keep a close eye out for those hidden. Anyone caught exploiting will be warned and/or kicked or banned.
So, feel free to give feedback, because we're going to need it. This mod is still in development, so all suggestions, comments, questions, and complaints are welcome, really.
Thanks for your time and enjoy!