View Full Version : ze_thriller_escape
SonicTheHitManHog
20 Sep 2009, 12:31pm
Hope this doesn't fail u.u.
I just wanted to post and get some feedback from the community before requesting it, anyways off to work, thx :P
http://www.fpsbanana.com/maps/112061
Ill try it on the server now :)
EDIT: taking me a whole 34 minutes to download it :S
Remmy
20 Sep 2009, 12:57pm
This is Sonic's sis... If the map is working for you please tell me. If not, again tell me. I know I'm experiencing some difficulties with it right now...If you know how to fix, please provide me with the steps to do so. Thank you.
Edit: It's working fine for me now. x:
This is Sonic's sis... If the map is working for you please tell me. If not, again tell me. I'm know experiencing some difficulties with it right now...If you know how to fix, please provide me with the steps to do so. Thank you.
Edit: It's working fine for me now. x:
Yeah, I managed to download it, upping to the server now.
Jaffa
20 Sep 2009, 03:03pm
After playing it a bit, i'd say the numbe rone thing to do is to reduce the lag!
A lot of players said they enjoyed it, just the lag letting the map down.
Like jaffa said, its a great map, awsome design to it, very well planned out and i fucking love the dancing triangle of zombies!!
Just needs optimizing to try and reduce the lagg in the map.
Good job!
Lefty
20 Sep 2009, 06:48pm
omg another ze map by sonic. I can tell im gonna like this map just by looking at the fpsbanana of it
Metal
20 Sep 2009, 07:00pm
i loved it, the music was just right.
Hope to see more MJ maps.
But the lag did stop for me, but the fps was bad
Thank you for making this. Seriously.
SonicTheHitManHog
21 Sep 2009, 02:48pm
Ok, well I messed with the fog a little and would like to know if it looks better, also I removed and still am removing a few things (graveyard fence all props...failz) and Ima compile on normal so it should better optimize it, and thxs for the feedback :P
Bad Dog
21 Sep 2009, 05:07pm
I sadly didnt get to play it all the way through as the map was changed the like, 2nd round I was in the server, but it seems really cool. Only thing is that it took me a long while to download it by entering server but was probably just my shitty connection ATM. Cant wait to play through and win it
I played it, and got lost when I got to the first mausoleum. I eventually noclipped to the girl's house then got instakilled. ):
Fail.
Great map though! Love the zombies dancing XD
Alucard
21 Sep 2009, 07:48pm
It was a nice map, awsome and the thriller music was the icying on the cake. I was blown away by the awsome zombies dancing and the ending was pure awsomeness.
Great Jod :thumb:!!
Metal
21 Sep 2009, 07:56pm
Hope to play this again.
Plus you need a dancing Micheal
SonicTheHitManHog
21 Sep 2009, 08:20pm
I just updated it a while ago so hope its a little better
http://www.fpsbanana.com/maps/112061
Also the girl's house is protected by a kill trigger till you break the tomb door, so no one can cheat, and the mausoleum has a wall that falls, but its behind a breakable wall.
I just updated it a while ago so hope its a little better
http://www.fpsbanana.com/maps/112061
Also the girl's house is protected by a kill trigger till you break the tomb door, so no one can cheat, and the mausoleum has a wall that falls, but its behind a breakable wall.
Nice, downloading now, will add it once fast downloads stop being completely retarded.
Again, thanks!
Metal
22 Sep 2009, 05:12am
Good map again.
we need a top 10 server for zombie.
This would go great.
SonicTheHitManHog
22 Sep 2009, 11:49am
Well I updated it a little and tried a fogless version, so heres how it looks
Bad Dog
22 Sep 2009, 06:19pm
What FM said. Put a smoker modeled zombie sidestepping back and forth. It looks JUST like thriller dance. No lie :P
SonicTheHitManHog
24 Sep 2009, 02:29am
Well, I tried one more update to make it more "better/requestable" and I'll give it a day or two till then.
http://www.fpsbanana.com/maps/112061
Metal
24 Sep 2009, 12:12pm
Well, I tried one more update to make it more "better/requestable" and I'll give it a day or two till then.
http://www.fpsbanana.com/maps/112061
Keep us updated bro.
I would love to see a SG theme ZE, with rooms based on a Member.
Like Bullet will be some Asian thing and tinker's will be a beer room
Kaemon
26 Sep 2009, 07:08am
Since the last version, the one that are playing right now on the RUN BITCH RUN server, it crashes my HL2.exe.
Happened 3 times in 3 rounds. No one has the same problem? :-s
(Only happened to me on this map)
Also, about the FPS... I did notice that the Props don't seem to fade.
You can select them all and add Fade distances (they will start become invisible after the first distance, and won't be render at all after the second one).
If done properly, the level will look the same, but you won't have so many models loaded at the same time.
It's a REALLY good map Sonic, but do you have any idea how I can reduce my lag?
SonicTheHitManHog
26 Sep 2009, 07:37pm
Well, im chopping the map about 1/3 so that should help, I think the lag problem is that the graveyard and street are to big and open so its has to many things to run
Since the last version, the one that are playing right now on the RUN BITCH RUN server, it crashes my HL2.exe.
Happened 3 times in 3 rounds. No one has the same problem? :-s
(Only happened to me on this map)
Also, about the FPS... I did notice that the Props don't seem to fade.
You can select them all and add Fade distances (they will start become invisible after the first distance, and won't be render at all after the second one).
If done properly, the level will look the same, but you won't have so many models loaded at the same time.
Good advice here, make alot of the props fade after a certain distance away from it.
Also have you thought about a 3d skybox instead of buildings on the edge of the map? That would reduce the lagg a bit more.
Also I think those really bright light signs are causing some freuqent low fps. Maybe dim them a little or just have one big light illuminating them up.
Watch this very useful video also; http://www.youtube.com/watch?v=Ne59X-e-R9Y&feature=player_profilepage
Canna
27 Sep 2009, 05:14pm
Yea the lag could be reduced some bit, I get better FPS on Crysis maxed out :/
But I love how you got the zombies to dance <3!!!
I cant even play it lol I will get in then all of a sudden my CSS goes apeshit. Maybe the FPS on the map can be lowered a bit since I have no clue why I can play every other map besides this one without crashing. :P
SonicTheHitManHog
2 Oct 2009, 12:43pm
Sry for not posting in a while, anyways I got the map on b4 now, loaded it on fpsb. So I shorten the map, lower the entit count (74%) faded props and did a normal compile on the map (took 19 hours @.@), but so far from testing it, I got the FPS to about no lower than 37+ and about 60 on average, so hope it test good on your comps :P
http://www.fpsbanana.com/maps/112061
Sry for not posting in a while, anyways I got the map on b4 now, loaded it on fpsb. So I shorten the map, lower the entit count (74%) faded props and did a normal compile on the map (took 19 hours @.@), but so far from testing it, I got the FPS to about no lower than 37+ and about 60 on average, so hope it test good on your comps :P
http://www.fpsbanana.com/maps/112061
Me gusta... Me gusta....
Alpha2
5 Oct 2009, 01:00am
I still haven't had any problems with this map. Then again, I don't have a fail rig/connection. :toung:
Gundude54
11 Oct 2009, 05:06am
Love This map I cant w8 to play it when sg adds it and sg zombie escape server plays it
SonicTheHitManHog
11 Oct 2009, 11:05am
I'll try requesting it tomorrow or something, just as long as its fps is at a playable level. :P
MrFroggy
24 Oct 2009, 09:59am
This is my favorite ZS map the other ones are cool to but this one is my favorite
Big bug in the game.
Im able to get under the map, ill post a vid later
I know it's been mentioned, but fog has to go.
Unless it's already gone.
g2cirGGkIIs
1:25
you can hear my mic, than breathing, i had record sound on...
SonicTheHitManHog
2 Nov 2009, 04:50pm
Yea, thank for the vid, Paul showed me that too when he put it up Dx, anyways I updated it to v6 so, that and some other things have been fixed, and I might re-add some zms or something later, I got another map I'ma try and post tomorrow :P
http://www.fpsbanana.com/maps/112061
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