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Xaiver
11 Sep 2009, 05:13pm
Hi!

Im makeing a bomb defusal, map as you can see.
And i want to know if you could tell me what i need on it. What i should remove.
And it would be great if i could get some help with it.
Please give me a message or something, and i will send the map to you.
Or something.

Sorry that i dont have any screenshots or videos.
I dont have anything that could film it...

Bob Loblaw
11 Sep 2009, 07:07pm
You can still take screenshots with the Prt Scr button.

Xaiver
12 Sep 2009, 01:36am
Oh... Thanks:-)

Im going to take some pictures of it.
And i really hope someone would help me with the map.
Do you know where i can find the pictures?

Stevee
12 Sep 2009, 02:29am
When You press PRT SCR , You must then open paint ,click edit at the top and then click paste .
And the picture will come there :)

Xaiver
12 Sep 2009, 09:18am
When You press PRT SCR , You must then open paint ,click edit at the top and then click paste .
And the picture will come there :)

Thank you:D
I will soon be adding pictures!

Xaiver
12 Sep 2009, 11:10am
Here is some screenshots.

Xaiver
12 Sep 2009, 04:05pm
Ok i attached some pictures, now im just waiting for a respond.
I hope that this map can get really popular:-)

Stevee
13 Sep 2009, 02:36pm
Well , it will be hard to get it popular.
I cant judge it myself.
Good luck getting it on the CS/DE Server!

Bob Loblaw
13 Sep 2009, 10:49pm
First picture doesn't look too great because the sand blends too much with the walls, but the third one looks quite good :)

Xaiver
14 Sep 2009, 06:37am
Im not all that sure with what you mean Bob.
Do you mean that in the first picture, i should change the texture on the wall, because the sands blends with it?

I also want to ask you.
Are you good at mapping? Or just the texturing stuff. Because i could need a skilled person to texture soem of the map, so it can get better.

Bob Loblaw
14 Sep 2009, 08:31am
I'm not bad at mapping, and texturing is gay, but fairly easy. Just keep switching it until it looks good. It's hard to get it right the first time which is why it is good if people who look at it tell you what looks off.

Yes I would change the colour of the walls. Although it might not be that big of a deal when you are actually playing inside the level because the sand outside won't be as apparent.

Xaiver
14 Sep 2009, 08:47am
Well its not only texturing.
Its only adding props and that.
And adding those decals or whatever they are named.
And also adding new rooms to be in.

If you want to help, add me at steam: Patrick4ever86

Stevee
15 Sep 2009, 08:42am
Also, i THINK , Sg's CS/DE only Has FBG approved maps now .
So , try and tell FBG bout your map when its done , but it will be hard.
So good luck :)

Xaiver
15 Sep 2009, 09:38am
Also, i THINK , Sg's CS/DE only Has FBG approved maps now .
So , try and tell FBG bout your map when its done , but it will be hard.
So good luck :)

Thanks:-)

I dont really care if it gets on steamgamers.
I just care if i can make it good, so that it can get populare.
But anyway thank you:-)
Can i also ask you the same question as i asked bob law?
Are you good at texturing, adding props, or just mapping at all.
Then please add me at steam. My steam name is patrick4ever86
:smile1:

Stevee
15 Sep 2009, 11:12am
Thanks:-)

I dont really care if it gets on steamgamers.
I just care if i can make it good, so that it can get populare.
But anyway thank you:-)
Can i also ask you the same question as i asked bob law?
Are you good at texturing, adding props, or just mapping at all.
Then please add me at steam. My steam name is patrick4ever86
:smile1:

lol i dont know how to map..
But i know how to add textures. .
Just choose a texture and apply it to the wall you want .
Props , I guess just put them in .
Put one of the players in , and put props in and judge the proportionality from the size of the player and the prop :)

Xaiver
25 Sep 2009, 10:53am
lol i dont know how to map..
But i know how to add textures. .
Just choose a texture and apply it to the wall you want .
Props , I guess just put them in .
Put one of the players in , and put props in and judge the proportionality from the size of the player and the prop :)

Hm...
Do you know anyone that possible could help me?

Gundude54
26 Sep 2009, 01:54pm
nothin realy to take out