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View Full Version : Nodraw - A must know



LunarKirby
10 Aug 2009, 02:53pm
A very useful tool texture, YOU NEED TO KNOW THIS TEXTURE.
Alot of info on this tutorial.
This is a tutorial on
Nodraw
Beginner-Intermediate Tutorial

What is nodraw?
Nodraw is a tool texture like areaportal, playerclip or hint. Its invisible and solid although it is not used for that type of purpose.

What does it do?
It helps cut down compiling time and gives your map a better fps if its currently slow. Reducing

Where do you use it?
You usally use it outside your maps and inside complex brushes or grouped.
Examples:
http://i134.photobucket.com/albums/q107/nanashiu/ttut1.jpg
http://i134.photobucket.com/albums/q107/nanashiu/ttut2.jpg

Click on this link for extra info about nodraw.
http://www.fpsbanana.com/tuts/3131

More tutorials from me coming soon.
LunarKirby

Bob Loblaw
10 Aug 2009, 03:44pm
It`s generally best to create everything with the nodraw texture, then texture sides you can see, that way you don`t have to go through and find the sides you can`t see.

P.S. Yes there is a difference between Invisible and NoDraw. Use nodraw, invisible is essentially a texture of nothing, nodraw is completely not rendered.

awesomebillfromdawsonvile
10 Aug 2009, 11:37pm
i was led to belive that there was no need to texture nodraw on to brush sides that touch each other or outside of the map, as all of that is not rendered. anyone wanna set me straight on this?

LunarKirby
11 Aug 2009, 12:36am
Bob Loblaw
Its true to create everything starting with nodraw and then texture the outer layer.

awesomebillfromdawsonville
It does help alot, especially when you have complex brushes or just brush faces touching together that can't be seen.

awesomebillfromdawsonvile
12 Aug 2009, 02:34pm
cool ty, that should help quite a bit then.