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View Full Version : [Rejected] deathrun_sonic_final removal



Tyler
2 Aug 2009, 01:25am
Map Removal

Full map name
deathrun_sonic_final Type of map
Deathrun Why should we remove it
Messes up physics on the server, not sure if I have the right version listed in map name.

Stevee
2 Aug 2009, 03:06am
Huh?
When I play the map it seems ok, on the other hand I dont really understand the usual "physics" problem.
And the majority of people seem to like it , I think.
Its a nice smooth map.
However ,If an AO thinks that what you are stating is true ,Im sure he/she will remove it :)

Jaffa
2 Aug 2009, 06:24am
If its breaking server physics, it'll also do so for maps that follow as well

Mystique
2 Aug 2009, 06:59am
Do you happen to know what map was played before sonic?

If it was deathrun_rooftops_b6, then you have the cause of the problem with the physics.

MPQC
2 Aug 2009, 07:41am
Sonic doesn't break the physics.

Jaffa
2 Aug 2009, 07:56am
The only deathrun map i have encountered which broke physics was deathrun_marioworld, but i haven't played rooftops

MPQC
2 Aug 2009, 07:58am
http://www.steamgamers.com/forum/showthread.php?t=22276

:P

Mystique
2 Aug 2009, 08:52am
We were playing it 2 days ago and after we played rooftops, everything was bouncing... lol
After a restart it was fine again

CandleJack
2 Aug 2009, 10:31am
yea, i played sonic many times and it does not break the physics, it is most likely Rooftops as mysti said.

Tyler
2 Aug 2009, 11:53am
haha oh my bad then thought it was sonic that did it

Mystique
2 Aug 2009, 05:02pm
It's not sonic that messes up the physics, so im going to reject this. Map stays on the server :)