View Full Version : [Rejected] deathrun_sonic_final removal
Map Removal
Full map name
deathrun_sonic_final Type of map
Deathrun Why should we remove it
Messes up physics on the server, not sure if I have the right version listed in map name.
Stevee
2 Aug 2009, 03:06am
Huh?
When I play the map it seems ok, on the other hand I dont really understand the usual "physics" problem.
And the majority of people seem to like it , I think.
Its a nice smooth map.
However ,If an AO thinks that what you are stating is true ,Im sure he/she will remove it :)
If its breaking server physics, it'll also do so for maps that follow as well
Mystique
2 Aug 2009, 06:59am
Do you happen to know what map was played before sonic?
If it was deathrun_rooftops_b6, then you have the cause of the problem with the physics.
Sonic doesn't break the physics.
The only deathrun map i have encountered which broke physics was deathrun_marioworld, but i haven't played rooftops
http://www.steamgamers.com/forum/showthread.php?t=22276
:P
Mystique
2 Aug 2009, 08:52am
We were playing it 2 days ago and after we played rooftops, everything was bouncing... lol
After a restart it was fine again
CandleJack
2 Aug 2009, 10:31am
yea, i played sonic many times and it does not break the physics, it is most likely Rooftops as mysti said.
haha oh my bad then thought it was sonic that did it
Mystique
2 Aug 2009, 05:02pm
It's not sonic that messes up the physics, so im going to reject this. Map stays on the server :)
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