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View Full Version : [WIP] My second deathrun map.



HankTheTank
24 Jul 2009, 09:12pm
-:"Deathrun_ (I need a name, so add suggestions please)":-


Total Time Spent on map to date

50 ish hours

What is my map about?
natural / outdoorsy themed deathrun
Completion Percentage?
50%
Current Map Plans/ What I will be doing

At a loss.

Give me (Non lame) Ideas!

Screenshots
http://i277.photobucket.com/albums/kk57/HankTehTank0r/deathrun_pirinesi0000.jpg
Spawnzone

http://i277.photobucket.com/albums/kk57/HankTehTank0r/deathrun_pirinesi0001.jpg
First trap. Breaking arch

http://i277.photobucket.com/albums/kk57/HankTehTank0r/deathrun_pirinesi0002.jpg
Arch breaking

http://i277.photobucket.com/albums/kk57/HankTehTank0r/deathrun_pirinesi0003.jpg

choice bucket things - T view

http://i277.photobucket.com/albums/kk57/HankTehTank0r/deathrun_pirinesi0004.jpg

Choice bucket things - CT View

http://i277.photobucket.com/albums/kk57/HankTehTank0r/deathrun_pirinesi0005.jpg

Hoard of Spiders

http://i277.photobucket.com/albums/kk57/HankTehTank0r/deathrun_pirinesi0006.jpg
Earthquake

http://i277.photobucket.com/albums/kk57/HankTehTank0r/deathrun_pirinesi0007.jpg

Pit of spiders

http://i277.photobucket.com/albums/kk57/HankTehTank0r/deathrun_pirinesi0008.jpg

Pit of spiders - Breaking

http://i277.photobucket.com/albums/kk57/HankTehTank0r/deathrun_pirinesi0009.jpg

Pit of spiders - Triggered

http://i277.photobucket.com/albums/kk57/HankTehTank0r/deathrun_pirinesi0010.jpg

Bridge with falling planks


Link to FPSB WIP
N/A
Programs Im using
Hammer....
Map By
HankTheTank

Olli3
24 Jul 2009, 09:14pm
holy sh--. I cannot wait to play this.. Maybe you could call it Deathrun_bridges or something.. I'm not every good with anes

Jewpiter
25 Jul 2009, 10:32pm
looks amazing

HankTheTank
26 Jul 2009, 12:18pm
Trap ideas!

Please. :]

Game Freak
26 Jul 2009, 04:38pm
Looks good maybe Dr_forest i have no idea

Bob Loblaw
27 Jul 2009, 12:02pm
It does look very good, and will be fun to play. There are however a few textures that don't look quite right. Going straight from like marble to wood looks strange. Try adding a trim to ease into the bridge (It helps ALOT). Also try making the buttons a little fancier. Use a few brushes and make the buttons look more pleasing. A 3d skybox will help loads too since it is after all outside.

As for trap Idea's I don't really have any. If it is possible you should open it up into a forest and you could have trees fall down, or you could make it split into two paths, and either randomize/have the t control which is the correct path, or just set it to one path all the time, then the wrong path will slowly get darker and darker and then a hudhint could say You've lost your way and have something kill them (make it impossible to turn back once they've chosen a path)
I'm not too sure how you would do that, but if it was possible I think it would be really sweet. My guess is the best way to do it is split it with teleports, then duplicate the original settings, and put the info_target in a spot where they will be looking at exactly what they were before, so it looks as if they never teleported. Then when you go behind the info_taget add a trigger_push, and a trigger_multiple saying There is no going back now.

Krazy
5 Sep 2009, 07:01pm
Well since in a majority of you pictures that you have feature spiders in them, for i title i was thinking you could do "Deathrun_Arachnofobic" or something like that.

HankTheTank
15 Jan 2010, 03:57pm
*Bump for ideas*

I've had this on hiatius until now. So, if anyone could help out, that'd be sweet.

Also, thanks for all the kind comments

struki
18 Jan 2010, 10:48am
Looks nice.

You could name it Dr_Tropico
Seems like pretty good name

Boobcake
19 Jan 2010, 10:56am
How about 2 logs that hit eachother when you press the button?

Anyhow its looking good!

2DG
19 Jan 2010, 12:38pm
I would like an end trap that makes you race with the T with a small disadvantage if you fall for it.
[small disadvantage is because of the falling for the trap] and the rest that won't get through will get killed so it's a 1vs1 battle for sure, the winner of the race, if fell for the trap, will get a gun.
If not fell for the trap, the ct gets it.

Prez
19 Jan 2010, 01:33pm
Wow, looks amazing! Where'd you get those spider models from by the way?


For another idea, um, how about a rope swing that everyone has to use to get to the other side, which is automatically triggered to move from side to side when touched (func_ladder parented to the moving object?), then can break when a button is pressed on t? Just an idea I thought of quickly XD

Oh, and they fall into a pit if it breaks.

HankTheTank
19 Jan 2010, 04:07pm
Wow, looks amazing! Where'd you get those spider models from by the way?


For another idea, um, how about a rope swing that everyone has to use to get to the other side, which is automatically triggered to move from side to side when touched (func_ladder parented to the moving object?), then can break when a button is pressed on t? Just an idea I thought of quickly XD

Oh, and they fall into a pit if it breaks.

I actually had the rope swing idea. hah. I just hadn't excecuted it yet.

And my friend Tophattwaffle took it from the silent hill deathrun map.