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Olli3
24 Jul 2009, 05:43pm
-:"Ze_laboratory_escape":-


Total Time Spent on map to date
5 minutes lol ( And half an hour on an etch a sketch sketching out the map :o
What is my map about?

You are in a laboratory when the J - Virus breaks out (J Standing for 'Jombie')
Completion Percentage?
2%

Current Map Plans/ What I will be doing
Spawn room with a door that breaks as its going up, forcing you to place a C4 near a crack in the wall to blow the wall to pieces, KABLOOWEE

Rest will be thought up of ON THE SPAWT..
Except the end, when the hoomans/jombies are on the helicopter, the 'Duke Nukem Jam' will come on while the whole place is nerve gassed to death ;O
Screenshots
Wait til 10 tonite :O (currently 7:47)
Link to FPSB WIP
http://www.fpsbanana.com/wips/32458
Programs Im using
Paint
Source SDK - Hammer
VTFEdit
Etch A Sketch

Map By

Olli3 :D

Estimated Completion Date
Most likely September, or before.

Olli3
24 Jul 2009, 11:36pm
Alright... This is the spawnroom, nothing special. Will be changed once I get it sorted..

Ignore Karot.^ and the SuBlImInAL Me$$ag3

http://img212.imageshack.us/img212/1231/sofar.png

Stevee
25 Jul 2009, 02:49am
Looks Pretty Attractive.
Although, Im seeing the fps at the bottom, 54, thats kinda low.
Make sure it isnt a laggy spawn , Cos if it is ,ppl wont play it !

Olli3
25 Jul 2009, 06:18am
Steve, my computer is completly TERRIBLE. Don't worry, though. I'm going to optimize the map so it not laggy throughout it. Just letting you know. i get 30 FPS On Dust2 running all settings but 1 setting on lowest :\.

Jewpiter
25 Jul 2009, 10:25pm
Keep up the good work

Olli3
26 Jul 2009, 07:56pm
More screenshots:

New Spawn - Probably will remove the smoke from the pipe unless people say not to
http://img20.imageshack.us/img20/1158/laboratoryspawn.png

Corridor after the big door
http://img198.imageshack.us/img198/5653/laboratorycorridor.png

The LEFT part of the corridor
http://img190.imageshack.us/img190/2686/laboratorycorridorleft2.png

The RIGHT part of the corridor
http://img189.imageshack.us/img189/8696/laboratorycorridorleft.png

Thats it so far, I know, I get LOW fps, 30 is my average on this map so far.
There are several reasons:

1. My first attempt at detail, may not be so good.
2. I have a pile of shit computer
3. Its not optimized yet.

Olli3
29 Jul 2009, 02:18pm
More screenshots of it. I'd say this is about 15% done now. I've added alot more than there was.

http://img253.imageshack.us/img253/3037/laboratorybasementleft.png
This is the left part of the basement that you enter from the, left side of the corridor. Nothing much, run to the far back ladders


http://img17.imageshack.us/img17/7061/laboratorybasementright.png
This is teh right side of the basement. Same thing. Also, I already shot out some of the planks covering the elevator in the screen shot.


http://img216.imageshack.us/img216/3313/laboratoryladderescapel.png
This is the ladder part to get under the lobby of the laboratory, planks to shoot out, a door with planks keeping them apart.


http://img253.imageshack.us/img253/3236/laboratoryladderescaper.png
Same thing as the left side, just on the right side of the basement so theres more places to go so theres not only 1 route.

http://img176.imageshack.us/img176/2049/laboratoryelevator.png
The elevator that skips the floor under the lobby, but takes 20 seconds to get working, and takes you straight up to the lobby. Needed for humans to cover as if it is not taken by humans, the WILL zombies win.

Thats it so far. If you have any suggestions, just post.

Mcbride
29 Jul 2009, 09:37pm
looks pretty kool keep up the work =D

Olli3
31 Jul 2009, 03:58pm
Thanks, McBride.
I have added the elevator iteself, it works perfectly now. I have also added different routes, and the elevator will be just a BIT faster than taking the ladders, hallways and what not. I also tried to optimize it, and it seems it was a success. I added GMan doing the moonwalk with Billie Jean playing in the background at one part, as an easter egg :)

Olli3
3 Aug 2009, 05:32pm
Hai guises.
I've put this map on hold, due to the fact that hammer is being an ass to me, and not aligning the textures correctly, and not wanting to align to grid. I WILL finish this, just it will be delayed.

Stevee
4 Aug 2009, 04:44am
Awww :(
It was coming together really nicely

Olli3
4 Aug 2009, 06:06pm
Awww :(
It was coming together really nicely

Not really..

If I took more screenshots, you would see the leaks, not correctly aligned textures.

I will continue, but later. Im working on a new deathrun map called "deathrun_city-assault_beta1"