Xtrm
23 Jul 2009, 02:59am
If you've seen my ze_mall_escape thread you can see that I've been attempting to work on it. But I have officially ran out of ideas for it. Or well, I know where I want to go, but I just can't get it right. So I've officially postponed the map and started development for my new map...
And since deathrun is my favorite SG server I wish to contribute to it. I've been watching a lot of LP (Let's Play) on YouTube. And most of these players play Nintendo games. So I have come up with some fun ideas for a map. So here we go for potentially the funnest deathrun map.
dr_nintendo
Total time: - Still in development. I am currently thinking of the traps and downloading materials I will need. (Also I need to figure out how to convert G-Mod models to Source SDK models.)
Map concept: Players run through traps based upon Nintendo characters and games.
Complete percent: 0%
Map plans: I have currently thought of some trap characters to incorporate.
- Mario
- Princess Peach
- Toad
- Bowser
- Boo
- Link
- Zelda
- Ganondorf
- Kirby
- King Dedede
- Pikachu
- Donkey Kong
- King K. Rool
- Fox
- Yoshi
- Samus
- Pikmin
I may or may not use all of these. I do know the ones I will be using 100% and those ones are underlined. However, I am not sure what the traps will do. Feel free to post suggestions.
Screenshots: COMING SOON...
WIP Link: N/A.
Programs:
- Hammer Editor
- Photoshop & Gimp (Creating custom textures.)
- Blender (Creating custom models (Still learning about...))
- VTF Edit (This has something to do with custom models...)
Map made by: Xtrm
Keep checking back for updates.
And since deathrun is my favorite SG server I wish to contribute to it. I've been watching a lot of LP (Let's Play) on YouTube. And most of these players play Nintendo games. So I have come up with some fun ideas for a map. So here we go for potentially the funnest deathrun map.
dr_nintendo
Total time: - Still in development. I am currently thinking of the traps and downloading materials I will need. (Also I need to figure out how to convert G-Mod models to Source SDK models.)
Map concept: Players run through traps based upon Nintendo characters and games.
Complete percent: 0%
Map plans: I have currently thought of some trap characters to incorporate.
- Mario
- Princess Peach
- Toad
- Bowser
- Boo
- Link
- Zelda
- Ganondorf
- Kirby
- King Dedede
- Pikachu
- Donkey Kong
- King K. Rool
- Fox
- Yoshi
- Samus
- Pikmin
I may or may not use all of these. I do know the ones I will be using 100% and those ones are underlined. However, I am not sure what the traps will do. Feel free to post suggestions.
Screenshots: COMING SOON...
WIP Link: N/A.
Programs:
- Hammer Editor
- Photoshop & Gimp (Creating custom textures.)
- Blender (Creating custom models (Still learning about...))
- VTF Edit (This has something to do with custom models...)
Map made by: Xtrm
Keep checking back for updates.