SoulKeeper
11 Jul 2009, 12:29am
Total Time Spent on map to date:
0
What is my map about?
CT's, T's will spawn inside booths of a circus wheel,
(or whatever the fuck those things are called that spin in a circle high in the air that a bunch of people ride. o.o)
The wheel will rotate slowly to minimize the possibility of glitching others out.
After a full rotation, the booth will momentarily be available to enter from a platform.
Booths will be kept upright for the full rotation.
(Steel beams connected to them will vary in degree as the booth connected to circulates around)
(Not decided on yet!)
- Top/bottom will be able to be broken so zombies can freely enter, leave.
(May also be used as a strategy for humans, as they can jump from booth to booth)
- Power can be turned on/off from a control point.
- Booths are breakable from the steel beam, "screws" and ext will be broken to dislocate booths.
- Falling: death/tele'd to a random booth/platform to re-enter a booth of your choice.
Basically, you'll NEED to work as a single unit and stratagize!
Completion Percentage?
0
Current Map Plans/ What I will be doing
See: what is map about?
Programs Im using:
Hammer.
Map By:
SoulKeeper
I'm yet to figure out how I'm going to do this, but I'll try my best.
Suggestions are greatly appreciated!
(And correct term to what contraption i'm talking about)
0
What is my map about?
CT's, T's will spawn inside booths of a circus wheel,
(or whatever the fuck those things are called that spin in a circle high in the air that a bunch of people ride. o.o)
The wheel will rotate slowly to minimize the possibility of glitching others out.
After a full rotation, the booth will momentarily be available to enter from a platform.
Booths will be kept upright for the full rotation.
(Steel beams connected to them will vary in degree as the booth connected to circulates around)
(Not decided on yet!)
- Top/bottom will be able to be broken so zombies can freely enter, leave.
(May also be used as a strategy for humans, as they can jump from booth to booth)
- Power can be turned on/off from a control point.
- Booths are breakable from the steel beam, "screws" and ext will be broken to dislocate booths.
- Falling: death/tele'd to a random booth/platform to re-enter a booth of your choice.
Basically, you'll NEED to work as a single unit and stratagize!
Completion Percentage?
0
Current Map Plans/ What I will be doing
See: what is map about?
Programs Im using:
Hammer.
Map By:
SoulKeeper
I'm yet to figure out how I'm going to do this, but I'll try my best.
Suggestions are greatly appreciated!
(And correct term to what contraption i'm talking about)